Stylized cartoon 3D model Tom
model information : The topology is clean and redy for game engines (low-poly) Triangles - 8 862. Normals of Face and hair are smoothed for clean shading (do not forget to on option two side cal on mesh) if you do not want this smoothing so you can open in plender (object data properties>Normals> check box off and Recalculate outside)
Shading information : The shading is tooned in Blender and Unreal engine. Tooned by 3 maps - Base_color, SSS, ILM maps it is like PBR for toon shader. Smooth shading on objects Head_face and Hair but you can off it (do not forget to download the Maps.rar)
Rigging information : The rig in Blender is Rigify but in Unreal engine is Epic skeleton, you can upload this rig to mixamo without issues and take animations to Unreal engine without retargeting plus you can do your own animation and also add in to UE. Morph is Shape keys in blender every key attached to controllers so you can animate face and if you want you can write me to do more shapes for this character.
No plugins nedded