Goblin Shaman

Goblin Shaman Low-poly 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

Low polygonal game ready animated model of Goblin Shaman in 3D Max file version 2009.

.FBX and OBJ are included.
BIP (Character Studio) files are included.

Unity Asset included.

Unreal Asset Included.

Character has 67 animations.
I used Character Studio 3D MAX to make animations.

Model with weapons and armor has 8,515 polygons, 16,446 triangles and 8,645 vertexes.
Armor combined from from 6 parts: helmet,feet armor, leg armor, hands armor, chest armor and belt. Model has 2 staffs, hair, beard and mustache. Each part can be removed/hided.

Rig has 59 bones.

Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048X2048, 1024x1024 and 512x512
There are 3 different color textures for goblin body, armor, staff and hair parts.

Unreal Technical Details:

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Lods: No

Number of characters: 2 basic character blueprints, 11 "skeletal meshes" including body, hair parts, armor, animated bow...

Vertex counts of characters: 8,645 including weapons and armor.

Number of Textures: 25 diffuse, specular, opacity (in color alpha) and normals.

Texture Resolutions: 2048X2048, 1024x1024 and 512x512

Number of Materials and Material Instances: 6 Materials 15 instances.

Number of Animations: 67 animations for combat and general moves and 12 bow animations.

Animation types: "on place" animations.

Supported Development Platforms: PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: Yes

Important: Additional Notes: PBR materials setup, Physics Asset setup included (not automatic "made by hand").

7 different color textures for body skin.

3 different color textures for hair parts.

3 different color textures for armor parts.

3 different color textures for weapons.

Original 3D MAX files with rigged character in T-pose included.

There is no animations blueprint included, sorry.

Animation list:

  1. IDLE: 0 - 100 fr.,
  2. boring: 101 - 226 fr.,
  3. Disappoined: 227 - 332 fr.,
  4. Drinking: 333 - 433 fr.,
  5. Eating: 434 - 554 fr.,
  6. Explanation: 555 - 600 fr.,
  7. Jump_standing: 601 - 676 fr.,
  8. Looking_around: 677 - 853 fr.,
  9. Pick_object: 854 - 894 fr.,
  10. pointing_A: 896 - 956 fr.,
  11. Say_No: 957 - 1007 fr.,
  12. Shrugs: 1008 - 1053 fr.,
  13. Talking_A: 1054 - 1099 fr.,
  14. Talking_B: 1100 - 1250 fr.,
  15. warning: 1251 - 1311 fr.,
  16. waving: 1312 - 1357 fr.,
  17. yawn: 1358 - 1443 fr.,
  18. Crouching: 1448 - 1548 fr.,
  19. Climbing_ladder: 1553 - 1593 fr.,
  20. falling_down: 1598 - 1638 fr.,
  21. Swimming: 1643 - 1673 fr.,
  22. GSHmakingpotion: 1679 - 1708 fr.,
  23. GSHcombatmode_A: 1713 - 1788 fr.,
  24. GSHmagichelix_spell: 1789 - 1859 fr.,
  25. GSHstafblock: 1860 - 1895 fr.,
  26. GSHstaffHit: 1896 - 1931 fr.,
  27. GSHstraightdown_hit: 1932 - 1967 fr.,
  28. GSHswingright: 1968 - 2003 fr.,
  29. GSHwaponsback: 2008 - 2048 fr.,
  30. GSHwaponsready: 2049 - 2084 fr.,
  31. GSHcombatmode_B: 2085 - 2160 fr.,
  32. GSHDodgeJump_Backward: 2161 - 2186 fr.,
  33. GSHDodgeJump_Left: 2187 - 2212 fr.,
  34. GSHDodgeJump_Right: 2213 - 2238 fr.,
  35. GSHduckbelow_swing: 2239 - 2274 fr.,
  36. GSHHitfrom_back: 2275 - 2310 fr.,
  37. GSHHitfrom_front: 2311 - 2346 fr.,
  38. GSHHitfrom_left: 2347 - 2382 fr.,
  39. GSHHitfrom_righ: 2383 - 2418 fr.,
  40. GSHmagiclight_spell: 2419 - 2469 fr.,
  41. GSHmagicshot_stright: 2470 - 2505 fr.,
  42. GSH_warning: 2506 - 2566 fr.,
  43. GSHKnockedbackward: 2567 - 2607 fr.,
  44. GSHDownback: 2608 - 2648 fr.,
  45. GSHRecoverfromknockedbackward: 2649 - 2689 fr.,
  46. GSHKnockedforward: 2690 - 2718 fr.,
  47. GSHDownforward: 2719 - 2759 fr.,
  48. GSHRecoverfromknockedforward: 2760 - 2792 fr.,
  49. GSHcombatmode_C: 2797 - 2872 fr.,
  50. GSHbuffspell_A: 2873 - 2923 fr.,
  51. GSHbuffspell_B: 2924 - 3014 fr.,
  52. GSHspellcast_A: 3015 - 3085 fr.,
  53. GSHspellcast_B: 3086 - 3121 fr.,
  54. GSHspellcast_C: 3122 - 3157 fr.,
  55. GSHspellcast_D: 3158 - 3193 fr.,
  56. GSHCasualwalk: 3198 - 3234 fr.,
  57. GSHCautiouswalk: 3239 - 3279 fr.,
  58. GSHcombatrun: 3284 - 3306 fr.,
  59. GSHJumpruning: 3311 - 3351 fr.,
  60. GSH_run: 3356 - 3382 fr.,
  61. GSHstrifeleft: 3387 - 3422 fr.,
  62. GSHstriferight: 3427 - 3462 fr.,
  63. GSHWalkingback: 3467 - 3502 fr.,
  64. GSHDieknocked_backward: 3507 - 3524 fr.,
  65. GSHDieknocked_forward: 3529 - 3546 fr.,
  66. GSHDyingA: 3551 - 3616 fr.,
  67. GSHDyingB: 3621 - 3661 fr.,
Item rating
0 0
Goblin Shaman
$50.00
 
Editorial No Ai License 
Goblin Shaman
$50.00
 
Editorial No Ai License 
Response 87% in 0.5h
3D Modeling
Low-poly Modeling
Lighting
Rendering
Rigging
Skinning
UV mapping
Texturing

3D Model formats

Format limitations
Native
  • Autodesk 3ds Max 2009 (.max)102 MBVersion: 2009Renderer: Default (Scanline) 2009
Exchange
  • Autodesk FBX 2009 (.fbx)102 MB
  • OBJ (.obj, .mtl)102 MB
  • Unity 3D 5.1.1 (.unitypackage, .prefab)144 MB
  • UnrealEngine 4.18 - 4.20 (.uasset)145 MB

3D Model details

  • Publish date2016-10-26
  • Model ID#658259
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 8,515
  • Vertices 8,645
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs
  • Plugins used
  • Ready for 3D Printing
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