DESCRIPTION

A photoreal 3D recreation of the Mercedes-Benz EQS designed for artists and studios that need a ready-to-render luxury EV model. Delivered with native Cinema 4D (Redshift) scene files plus FBX and OBJ exports for pipeline flexibility. The Redshift scene includes camera and lighting setups to recreate the provided preview renders; all preview images are C4D/Redshift renders supplied for reference only.

Key features and delivery

  • Native .c4d (Redshift) file with scene, camera, and lighting examples for immediate renders.
  • Exported FBX and OBJ geometry for broad compatibility with DCCs and engines.
  • Clean topology and organized hierarchy making materials and parts easy to edit.
  • Material/shader setups prepared in Redshift; assigned material groups for fast rework.
  • UVs prepared for texturing and decals (check included files for map availability).
  • Real-world scale and consistent unit setup for easy integration into scenes.

Recommended usesStudio renders, automotive visualization, product shots, portfolio presentation, previsualization, AR/VR demos, and engine import after shader reassignment (Unity/Unreal).

Technical notes & support

  • FBX/OBJ exports preserve geometry and basic material assignments where supported; renderer-specific shaders may require reassignment on import.
  • Lighting and camera in the Redshift file are provided as a starting point — adjust them to match your scene and render requirements.

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High-Detail Mercedes Benz EQS 3D model

Royalty Free License (no AI)
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File formats
OBJ
OBJ<br />File Size: 21.1 MB
FBX
Autodesk FBX<br />Version: 7.5<br />File Size: 32 MB
C4D
Cinema 4D | 2 files<br />Version: R23 - Renderer: Redshift 3.0<br />File Size: 184 MB
JPG
JPG<br />File Size: 91.9 MB
EXR
EXR<br />File Size: 91.9 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Allowed characters
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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509690 polygons
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/ 556736 vertices
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Unwrapped UVs
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