The model have 6 materials and 4 texture sets:
Car paint - fully unwrapped;
Glass - fully unwrapped;
Exterior - use 4k texture set with metallic workflow (diffuse, roughness, metallness, normal);
Interior - use 4k texture set with metallic workflow (diffuse, roughness, metallness, normal);
Engine - use 4k texture set with metallic workflow (diffuse, roughness, metallness, normal);
Wheel - use 1k texture set with metallic workflow (diffuse, roughness, metallness, normal);
The model may have its doors, trunk, and hood open. The speedometer, tachometer, gasoline, etc. needles also work.
The model structure divided into 5 collections for easier use - exterior, interior, engine, wheels and studio.
Model was created in blender 2.79b and have setup for cycles render - so will work in versions 2.79b and above. The model doesn't have Ngons and use tris/quads only.