Hyundai i20 2015

Hyundai i20 2015 3D model

Description

* Features: - Highly detailed exterior and basic interior. - Real world scaled. - Mental Ray materials included. - Textures included.(C:\MCT\Hyundia) Place textures folder in that directory - Suitable for animations and architectural visualizations. - Tires, doors etc grouped. - All parts of car and materials named properly so you can easily find which material is for which part of the car. - Body color can be changed. - I did not collapsed any modifier (such as meshsmooth) so you can easily set detail level.

Meshsmooth Iteration Level 2 Polygon count : 386170 Vertex count : 407266 ---------Two OBJ Files-------- - .One with high poly and one with low poly (Without Meshsmooth) Highpoly polygon and vertex count : 776914 - 406910 Lowpoly polygon and vertex count : 287988 - 156538

---------Two 3DS Files-------- - One with high poly and one with low poly (Without Meshsmooth) Highpoly polygon and vertex count : 776926 - 442581 Lowpoly polygon and vertex count : 287992 - 185319

---------Two FBX Files-------- - One with high poly and one with low poly (Without Meshsmooth) Highpoly polygon and vertex count : 386170 - 407266 Lowpoly polygon and vertex count : 141742 - 157062 ATTENTION !!! Only max , fbx and 3ds file contains mental ray materials.OBJ format have gray material. ALL file formats includes textures.

Item rating
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Hyundai i20 2015
$119.00
 
Editorial No Ai License 
Hyundai i20 2015
$119.00
 
Editorial No Ai License 
Response 86% in 0.6h
3D Modeling
Lighting
Rendering
Texturing
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3D Model formats

Format limitations
  • Autodesk 3ds Max 2011 (.max)5.69 MBVersion: 2011Renderer: Mental Ray
  • 3D Studio (.3ds)6.68 MB
  • OBJ (.obj, .mtl)14.6 MB
  • Autodesk FBX (.fbx)19.6 MB

3D Model details

  • Publish date2015-02-10
  • Model ID#111297
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 142,000
  • Vertices 157,000
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs No
  • Plugins used
  • Ready for 3D Printing
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