Mazda RX-7 Veilside Edition - RIGGED 3D model
Mazda RX-7 Veilside Edition RIGGED - ( MAX & 3DS FORMATS )
This rigged model is setup and linked correctly ready to animate.
- Body Roll
- Wheel Rotation
- Independant Suspension
- Drift Controls
Highly detailed model of the Mazda RX-7 Veilside
With an Extremely High Detailed Interior complete with Genuine racing seats, Dash, Steering Wheel, detailed steering column and a realistic cluster setup & door inserts.
Compiled with Quads and Tri's only and a highly detailed Material Library supplied. .
Ready to render at 3DS Max without any additional plugins using the vRay Render.
Rendering scene with all lightning/materials/background setups is included.
Built using 3DS Max 2015, has been tested with earlier versions through to 2010 release to ensure backwards compatibility without error. Setup has been set to use the latest vRay renderer with an included vRay Material Library. I have also included 7 additional vRay car paint materials as seen in the renders provided above.
Using 3DS Max versions other than 2015 may require slight setup adjustments with lighting or materials dependant upon your standard settings in order to get exactly the same result.
All rendering settings have been saved to ensure you the best results possible, using vRay Camera setup, vRay lighting, vRay Plane & Background as shown in thumbnails as well as camera setup and Material settings.
This model was made using only 3DS Max with the vRay renderer.
The 3ds File exported was using the standard 3DS Max export option and it is strongly advised to use the provided .max file if using to further export past the .3ds file format. If you need the model at a lower polygon count or alternate versions for other programs please contact the support team and I will provide you with a converted and/or reduced mesh to suit your requests.
Subdivisions were removed during the above renders and can easily be added again if required. Meshsmooth is best suited at 1 iterations however your animations may require Turbosmooth provided your scene is set to adhere to the settings.
Because of different Disk topology at different computers it might be required to change the textures patches at the destination computer. For this I have included all texture maps as a .psd file ready to be easily altered in any photo-editing software as well as an exported .mat file to import into your own 3DS Max material editor and use as you please.
If you have any questions, please contact me.
Thank your for your purchase !