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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Here is a simple explanation of what makes this model special and how it is designed:
The Overall Concept This vehicle is the definitive icon of the Outrun or Synthwave genre. It takes a classic 1980s wedge-shaped sports car (resembling a DeLorean or Lotus Esprit) and infuses it with a digital, neon-soaked aesthetic perfect for a rhythm game or retro racer.
Sunset Gradient Paint Job The body does not have a standard single-color finish. Instead, it features a smooth, nostalgic gradient that fades from a deep violet at the rear to a warm sunset orange at the front, mimicking the sky palette of 80s retro-futurism artwork.
Holographic Wireframe Wheels The wheels are completely non-physical. They are rendered as glowing, cyan wireframe grids, suggesting the car is running on digital vector graphics rather than rubber tires. This gives the vehicle a distinct inside the computer vibe.
Neon Trim Strips Replacing traditional chrome or plastic molding, bright cyan neon light strips run along the side panels, bumpers, and headlights. These emissive accents define the car's sharp geometry and ensure it remains visible even on dark, high-contrast tracks.
Retrowave Grid Windshield The windshield is stylized to reflect the genre's signature imagery. Instead of a clear view or a real reflection, the glass displays a glowing retro grid pattern and a rising sun, effectively projecting the Outrun horizon directly onto the car.
Files Included: FBX, GLB, OBJ, STL, ZIP (Textures). Quick Tip: The Wheels rely entirely on an Emission Map with transparency (alpha blending) to achieve the glowing wireframe look. The body gradient is baked into the Albedo/Base Color map but looks best with a high Roughness to avoid distracting reflections.