low/mid poly Chevelle SS circa 1972 25,729 tri count, which is ideal for prototyping in games or for mid distance rendering in Blender, Vray etc it has part of the undercarriage , so it does not look too bare from certain angle and is fully UV mapped with a logical layout to make editing easier if required. It would be easy to add dirt effects with a little shader knowledge, but I though it would be better to leave a blank template in terms of fx The car is rigged with the free version of Rigacar, so if you needed to use it in maya or max, you would have to re rig it Only has 3 or 4 materials, so relatively easier to translate in to different packages
WARNING This Model Has Custom normals, so do not change them unless you know what you are doing