2019 Rolls-Royce Cullinan 3D model

High detailed 3D model of 2019 Rolls-Royce Cullinan with interior and viewing suite in the trunk.

Main features:

- Originally created with 3ds Max 2015

- Two .MAX files with Corona and Standard 3ds Max materials

- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier

- Separate objects like body, wheels and doors. Total number of objects is 36. All objects are intelligently named

- Doors can be opened

- Unit system is set to metric (millimeters). Real-world scale

- All textures and materials are included and assigned

- 14 textures, which vary in resolution from 250x250px to 4096x4096px

- Windshield, rear window and back side windows are using high resolution transparency mask texture

- Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:

- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads

- .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed

- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:

- .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):

no MeshSmooth: 206,292 faces and 231,220 vertices

MeshSmooth iteration 1: 823,759 faces and 874,082 vertices

MeshSmooth iteration 2: 3,295,036 faces and 3,394,740 vertices

- .MB format (only one file included with Subdivision iteration 1 applied to all objects):

no Subdivision: 206,292 faces and 231,220 vertices

Subdivision iteration 1: 823,759 faces and 874,082 vertices

Subdivision iteration 2: 3,295,036 faces and 3,394,740 vertices

- .C4D format (only one file included with Subdivision iteration 1 applied to all objects):

no Subdivision: 206,292 faces and 231,220 vertices

Subdivision iteration 1: 823,759 faces and 874,082 vertices

Subdivision iteration 2: 3,295,036 faces and 3,394,740 vertices

- .FBX and .OBJ formats (3 files included for each format):

low: 206,292 faces and 231,220 vertices

medium: 823,759 faces and 874,082 vertices

high: 3,295,036 faces and 3,394,740 vertices

- .3DS format (3 files included):

low: 411,175 faces and 255,667 vertices

medium: 1,647,518 faces and 929,415 vertices

high: 6,590,072 faces and 3,559,830 vertices

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Item Rating10
  • ttheotz
    2018-11-30 10:51
    Recommended
$199.00
Save with CGTrader Credits
Editorial License
hkv-studios
(6 reviews)
Response 59% in 10.4h
3D model formats
  • Cinema 4DR17 (.c4d)29.6 MBVersion: R17Renderer: Default
  • Maya2015 (.ma, .mb)32.2 MBVersion: 2015Renderer: Default
  • 3ds Max (.max) (2 files)-Version: 2015Renderer: Default (Scanline) Version: 2015Renderer: Default (Scanline)
  • 3D Studio (.3ds)134 MB
  • OBJ (.obj, .mtl)234 MB
  • Autodesk FBX (.fbx)251 MB
  • Stereolithography (.stl) -
3D model details
  • Publish date2018-10-05
  • Model ID#1007280
  • Animated
  • Rigged approved
  • VR / AR / Low-poly
  • PBR
  • Geometry Subdivision
  • Polygons 206,292
  • Vertices 231,220
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
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