2018 Rolls-Royce Ghost EWB 3D model

High detailed 3D model of 2018 Rolls-Royce Ghost EWB with interior.

Main features:
- Originally created with 3ds Max 2015 - Two .MAX files with V-Ray and Standard 3ds Max materials - Two .MB files with V-Ray and Standard Maya materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 12 textures, which vary in resolution from 250x250px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
- .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:

  • .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 172,280 faces and 192,446 vertices MeshSmooth iteration 1: 688,167 faces and 728,740 vertices MeshSmooth iteration 2: 2,752,668 faces and 2,833,102 vertices

  • .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 172,280 faces and 192,446 vertices Subdivision iteration 1: 688,167 faces and 728,740 vertices Subdivision iteration 2: 2,752,668 faces and 2,833,102 vertices

  • .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 172,280 faces and 192,401 vertices Subdivision iteration 1: 688,167 faces and 728,656 vertices Subdivision iteration 2: 2,752,668 faces and 2,832,940 vertices

  • .FBX and .OBJ formats (3 files included for each format): low: 172,280 faces and 192,446 vertices medium: 688,167 faces and 728,740 vertices high: 2,752,668 faces and 2,833,102 vertices

  • .3DS format (3 files included): low: 343,607 faces and 230,702 vertices medium: 1,376,334 faces and 803,387 vertices high: 5,505,336 faces and 3,022,242 vertices

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Item Rating10
$199.00
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hkv-studios
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3D model formats
  • 3D Studio (.3ds)114 MB
  • Maya (.ma, .mb) (2 files)-Version: 2015Renderer: V-Ray 3.10.01Version: 2015Renderer: Default
  • Autodesk FBX (.fbx)213 MB
  • Cinema 4DR17 (.c4d)26.6 MBVersion: R17Renderer: Default
  • 3ds Max (.max) (2 files)-Version: 2015Renderer: Default (Scanline) Version: 2015Renderer: V-Ray 3.50.04
  • OBJ (.obj, .mtl) (2 files)-
  • Stereolithography (.stl) -
3D model details
  • Publish date2018-04-15
  • Model ID#883506
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Subdivision ready
  • Polygons 172,280
  • Vertices 192,446
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs
  • Plugins used