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AC Cobra 260 CSX 2000 3D model
High detailed, correctly scaled model of 1962 AC Cobra 260 CSX 2000, the very first Cobra built by Carroll Shelby. Originally created with 3ds Max 8. Rendered with V-Ray, files with standard materials are included. Unit system is set to metric units. Model is built to real-world scale.
Geometry is Editable Poly (quads/tris only). TurboSmooth is use separately to objects ( 61 of 101 named objects) with iterations 2 ( 447587 polys, 257498 vert.) Each file was checked before upload.Materials and textures are included (5 textures - jpg 1024X1024).
The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects 101 Editable poly 81 Edit poly 20 Objects with duplicate names 0 Hidden objects 0 Objects with non-100% scale 90 Objects with Default names 0 Objects without materials 0 Animated objects 0 Groups 0 Scene bounding box size ( X / Y / Z ) 1010.92 cm / 400.82 cm / 353.45 cm Renderer Name V Ray Adv 3 00 08 Type of lighting No lighting
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object name Object type CobraCSX2000_wheel1(3) Editable Poly CobraCSX2000_nut1 Editable Poly CobraCSX2000_dashboard5 Editable Poly CobraCSX2000_gearbox1 Editable Poly CobraCSX2000_right_rearlight3 Editable Poly CobraCSX2000_numberlight Editable Poly CobraCSX2000_left_headlight2 Edit Poly CobraCSX2000_protector3 Edit Poly CobraCSX2000_dashboard4 Editable Poly CobraCSX2000_dash5 Edit Poly CobraCSX2000_mirror2 Editable Poly CobraCSX2000_front_bumper1 Editable Poly CobraCSX2000_body6 Editable Poly CobraCSX2000_dash3 Edit Poly CobraCSX2000_seats Editable Poly CobraCSX2000_grill1 Editable Poly CobraCSX2000_nut3 Editable Poly CobraCSX2000_left_rearlight3 Editable Poly CobraCSX2000_right_headlight3 Editable Poly CobraCSX2000_bottom1 Editable Poly View all 101 objects
Texture files and paths
Textures 5 Unique texture names 5 Relative texture paths 1 Absolute texture paths 0
Names of relative texture paths used in the scene (sample of up to 20 objects)
Relative texture paths Stripped path
Materials 18 Default material names 0
Names of materials used in scene (sample of up to 20 objects)
Material name Material type Number of textures AC_headlight VRayMtl 1 AC_wood VRayMtl 1 AC_tyre VRayMtl 0 AC_Red Reflector VRayMtl 0 AC_white_reflector VRayMtl 0 AC_leather 1 VRayMtl 0 AC_Gum VRayMtl 0 AC_leather 2 VRayMtl 0 AC_glass VRayMtl 0 AC_Mirror VRayMtl 0 AC_Plastic_black VRayMtl 0 AC_metall VRayMtl 0 AC_dashboard VRayMtl 1 AC_protector VRayMtl 1 AC_logo VRayMtl 1 AC_hrome VRayMtl 0 AC_metall2 VRayMtl 0 AC_body Shellac 0
Polygons 63,591 Triangles 122,080 Vertices 67,362 3-sided polygons 5,102 4-sided polygons 58,489 5 and more-sided polygons 0
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in scene Number of objects in layer 0 101
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