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Do you wish to have a huge material library that will save you time while shading and texturing your models? If yes then your problems are solved cause Vmats is here for you.\n\nVmats is a realistic and high quality material library for Blender. It comes with lots of materials for Cycles and Eevee.\n\n**Vmats for Cycles** has 1819 materials, **Vmats for Eevee** has 1755 materials, total 3574 materials.\n\nVmats comes with an easily understandable interface to make browsing, previewing and assigning of the various material categories easy and fast.\n\nVmats materials have been optimized for fast renders while maintaining high quality.\n\nAll available materials have their unique parameters for easy identification and also you can easily customise a material.\n\nWith Vmats you can leaving to focus on the more important parts of your project.\n\n\u003e ** **\n\u003e **VMATS 1.6.0 and VSHADE 1.8.2 released...**\n\u003e ** **\n\u003e **Vshade works under Blender 2.83, 2.90, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0, 4.1, 4.2, 4.3, 4.4, 5.0 and newer versions. Vshade will update for new Blender versions.**\n\u003e ** **\n\u003e **When you purchase VMATS, VSHADE comes for free. ( _https://www.cgtrader.com/3d-models/scripts-plugins/rendering/vshade-professional-shader-system-for-blender_ )**\n\u003e ** **\n\u003e **For view high resolution catalogue, please download VMATS Documentation pdf.**\n\u003e ** **\n\n\u003e **VMATS FOR CYCLES:**\n\u003e - The library of the superior quality materials for Cycles.\n\u003e - **1819 Material**\n\n\u003e **VMATS FOR EEVEE:**\n\u003e - The library of the superior quality materials for Eevee.\n\u003e - **1755 Material**\n\n** **\n\n**MAIN CATEGORIES**\n\n- **Car Paint** (71 + 71 materials), **Ceramic** (93 + 93 materials), **Concrete** (30 + 30 materials)\n- **Fabric:** Canvas, Denim, Knitting, Linen, Silk, Terry, Tweed-Damask, Velvet (303 + 303 materials)\n- **Food** (20 + 21 materials), **Gemstone** (39 materials), **Glass** (48 + 28 materials)\n- **Interior Paint** (224 + 224 materials), **Leather** (42 + 42 materials), **Liquid** (104 + 104 materials)\n- **Metal** (178 + 177 materials), **Pearl** (14 + 14 materials), **Plastic** (38 + 38 materials), **Rug** (28 + 28 materials)\n- **Stones:** Agate, Granite, Marble, Onyx, Quartzite, Travertine, Various (125 + 125 materials)\n- **Stucco-Plaster** (66 + 66 materials), **Suede** (28 + 28 materials), **Tiles** (62 + 62 materials)\n- **Weave** (11 + 11 materials), **Wood** (252 + 252 materials), **Various** (43 + 38 materials)\n\n**Vmats KEY FEATURES**\n\n- **Realistic**,  Easy to use,  **Clear interface**,  Highly customizable\n- Well documented,  **Well organized**,  ASSET MANAGER,  **Integrated directly in Blender**\n- **Seamless Textures**,  2K to 4K Textures,  **Mostly Physically Correct**\n- Works with ASSET BROWSER\n\n**Vshade KEY FEATURES**\n\n- **Easy to use**,  All in one,  **Clear interface**,  Well documented\n- Example scenes,  **PBR Ready (supports \"METALLIC\" and \"SPECULAR\" workflows)**\n- **Integrated directly in Blender**,  Totally Linear Workflow,  **ANISOTROPIC SHADER FOR EEVEE**\n- PARALLAX OCCLUSION MAP (POM),  Realistic and Physically Correct **ABSORPTION**\n- Realistic and Continious DISPERSION**,  Realistic Refraction,  **MICRO ROUGHNESS**\n- Roughness based **PHYSICALLY CORRECT FRESNEL**,  Separated Refraction and Reflection\n- **CONDUCTIVE FRESNEL (for metals)**,  Limitable Per Material Bounce (MAX DEPTH) and Exit Color\n- **Metalness** and **Edge Tint** support,  **THIN FILM (INTERFERENCE)** node\n- CUSTOM SHADOW and Affect Shadow,  **FAKE CAUSTICS**,  EFFECT nodes\n- Realistic **SKIN** node,  Realistic **HAIR** node,  Realistic **CAR PAINT** node\n- Realistic **VOLUMETRIC** node,  Realistic **FLAME** node, **NORMAL COMBINER**\n- **NORMAL MAP MERGER**,  33 HQ **PROCEDURAL TEXTURE** NODES\n- Custom Transparent,  **TWO SIDED** nodes,  **Seamless Texture Animation**\n- **EDGE DETECTION** nodes,  **DIRT**, **GRUNGE** and **SCRATCH** nodes\n- Multiple Blend nodes,  **Color Levels** nodes,  **Special nodes**\n- Custom Gradient nodes,  **Falloff nodes**,  Color nodes\n- **Math nodes**,  Vector Math nodes,  **Logic Nodes (IF)**,  Vector Transform nodes\n\n**PLUS**\n\n- **IOR List Table**,  Reflection Roughness Table,  **Refraction Roughness Table**\n- Diffuse Roughness (Sigma) Table,  **Reflection Ratios Table**,  Subsurface Scattering Values Table\n- **Abbe Values (for Dispersion) Table**,  Color Temperature Table for Light Sources,  **Light Lumen Values Table**\n\n**DOCUMENTS and CATALOGUES**\n\n- Vmats ( **https://www.mediafire.com/folder/9wl5qshspld4y/Vmats** )\n- Vshade ( **https://www.mediafire.com/folder/r1hm6c80ov79j/Vshade** )\n- Vmats Mini Catalogue for Cycles ( **https://hikmetkoyuncu.blogspot.com/p/vmats-cycles-mini-catalogue.html** )\n\n**CONTACT US**\n\n- For more details, please visit **https://hikmetkoyuncu.blogspot.com**\n- Got questions not on FAQ? 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All 33 file-source image datablocks are packed. The package includes a starting guide, an approximately 7-minute-58-second silent controls demonstration and a 14-second silent preview. Ten material datablocks in the scene include frame and candle materials; they are not ten glass presets.\n\nSupplementary FBX, OBJ and GLB references\n\nStatic reference exports contain 13 evaluated meshes with 483,982 triangles. All three formats were reimported into fresh Blender scenes, retaining 13 objects, the triangle count and a UV layer on every object. These files use a neutral identification material. They provide geometry and layout references; they do not reproduce the procedural glass/dirt shader, provide baked textures or replace the editable Blender file.\n\nTechnical information\n\nVerified inspection version: Blender 5.2.2 LTS. Supplied renderer: Cycles. A Cycles test render of one window completed successfully. At the supplied settings, the evaluated scene has 257,105 vertices and 242,945 polygons; totals change when the modifier settings change. No linked libraries or undefined nodes were found.\n\nBefore purchase\n\nEarlier Blender versions, other renderers and transparent/mirror extremes have not been qualified. Some Material Preview viewing angles can show shimmer with scratches or speckles. Check the material in your intended scene lighting and final render. This listing supplies one product download under CGTrader’s applicable Royalty Free licence.\n\nInspecting the geometry\n\nThe interactive viewer, when available, is a geometry preview. Use the rendered images and video to judge the glass finish; the procedural shader requires the supplied Blender project.Window Glass Shader by 3D Tudor is a native Blender material system for windows and lantern panes. Its Automatic Panes Geometry Nodes modifier gives disconnected faces or islands individual pane treatment, with 59 exposed controls for the glass finish, edge tint, dirt, surface wear and optional glow.\n\nFive windows and a lantern to start from\nThe supplied scene provides five window examples and one lantern, including pale panes, warm illuminated glass and red diamond patterns. These examples place the shader in context while the reusable pane system supports your own open pane meshes. It does not generate complete window frames.\n\nIndependent glass and dirt settings\nAdjust glass colour, opacity and roughness separately from the opaque dirt overlay. Glass Edge Colour and Edge Tint Amount affect the pane boundary without requiring dirt. The overlay has inner and outer colours, inward reach, coverage, boundary softness, opacity, roughness and apparent edge/grain relief.\n\nBasic, Rounded and Circular clear-centre shapes change the dirt distribution. Pattern and coverage variation add differences across panes; separate seeds reshuffle those differences. Glass pattern placement can also change per disconnected island.\n\nSurface detail and illumination\nCombine glass colour variation and fine bump with cloudiness, frost, handmade ripples, scratches and speckles. Consistent World Scale controls glass-detail sizing across objects while dirt retains its own mapping. Wear Near Edges concentrates marks towards pane boundaries. Optional glow separates centre and edge intensity; advanced reflection and metallic-mirror controls offer additional finishes.\n\nRipples and bump are shading effects, not geometric displacement. Reducing glow and using side lighting helps reveal subtle surface changes. Edge Mapping Quality changes the geometry used to measure pane boundaries, so increasing it also increases cost.\n\nNative files and demonstrations\nThe editable product is the Blender file, including its nodes, materials and packed textures. All 33 file-source image datablocks are packed. The package includes a starting guide, an approximately 7-minute-58-second silent controls demonstration and a 14-second silent preview. Ten material datablocks in the scene include frame and candle materials; they are not ten glass presets.\n\nSupplementary FBX, OBJ and GLB references\nStatic reference exports contain 13 evaluated meshes with 483,982 triangles. All three formats were reimported into fresh Blender scenes, retaining 13 objects, the triangle count and a UV layer on every object. These files use a neutral identification material. They provide geometry and layout references; they do not reproduce the procedural glass/dirt shader, provide baked textures or replace the editable Blender file.\n\nTechnical information\nVerified inspection version: Blender 5.2.2 LTS. Supplied renderer: Cycles. A Cycles test render of one window completed successfully. 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The model is completely ready for visualization in any 3d software and engine.  \n  \n**Technical details:**  \n  \n\n- White is non-transparent, black is transparent.\n- **File formats** included in the package are: **FBX, GLB, OBJ, ABC, DAE, PLY, STL, BLEND, UnityPackage**\n- **Native software file format: BLEND**\n- **Render engine: Eevee**\n- **Polygons: 4,096**\n- **Vertices: 3,972**\n- **Textures: Color, Opacity**\n- All **textures are 8k resolution.**\n  \n**Notes:**  \n  \n\n- The renders have a fresnel effect which is set up in the Blend file. Fresnel can be also achieved in any other 3D rendering software.\n\n**Check out what our previous customers have said about this model and their experience with us!**\n\n- _\"Great model and great people behind it! Very kind and supportive. All recommendations for cooperation! Wish you all best! And as Spock used to say Live long and prosper! :)\"_\n- _\"Great customer support from the seller, I needed a few tweaks on this model and they responded and sent updated model ASAP. Can't recommend enough!\"_\n- _\"I've bought a few models from 3d-disco, all I can say is that they are top notch quality!\"_\n- _\"Worked great! Better than expected. A+ model\"_\n- _\"Great set of models. easy to use. thanks!\"_\n- _\"Very easy to use. Thanks.\"_\n- _\"Topology on this model looks good and fit to my project needs.\"_\n- _\"Good mesh. good job. I will use it for a Santa\"_\n- _\"Thank you for making a muscular woman base model posed for ease of use. Oddly rare.\"_\n- _\"It's a great model and an efficient rig!\"_\n- _\"Great model and great support!\"_\n- _\"Exactly what I have been looking for.\"_\n- _\"Excellent. Just what I needed.\"_\n- _\"Perfect For Trapcode Form.\"_\n- _\"I love this model. It's so cute and easy to texture. Thank you.\"_\n- _\"These models are great, obviously, just look at them. Before my purchase I had a few questions for the seller. Our correspondence went back and forth very quickly, and each time the seller was both helpful and gracious. The models are, ya, great .. the seller though, is wonderful!\"_\n","imageAlt":"low-poly Hologram Planet Earth Sci-Fi 3D Model 8k","url":"https://www.cgtrader.com/3d-models/space/planet/hologram-planet-earth-sci-fi-3d-model-8k-textures","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NoJyvNfnJAGNS2wPYWmJbvNo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/NoJyvNfnJAGNS2wPYWmJbvNo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/NoJyvNfnJAGNS2wPYWmJbvNo/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1.webp","width":306},{"url":"https://media.cgtrader.com/variants/NoJyvNfnJAGNS2wPYWmJbvNo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612},{"url":"https://media.cgtrader.com/variants/NoJyvNfnJAGNS2wPYWmJbvNo/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/planet/hologram-planet-earth-sci-fi-3d-model-8k-textures","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":189,"name":".ply","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":83,"name":".unitypackage","is_native":false}],"categorySlug":"space","subcategorySlug":"planet","categoryTitle":"Space","subcategoryTitle":"Planet","schemaImageUrl":"https://img-new.cgtrader.com/items/4228197/7f3350acdf/hologram-planet-earth-sci-fi-3d-model-8k-textures-3d-model-7f3350acdf.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"3433597","type":"listingItem","attributes":{"id":3433597,"title":"car paint texture procedural","price":0.0,"description":"**car paint texture (procedural) in blender.\n\ncompletely adjustable**","imageAlt":"car paint texture procedural 3D model","url":"https://www.cgtrader.com/free-3d-models/textures/architectural-textures/car-paint-texture-procedural","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/DtBrbs2APx9cjj59LPkP7Mac/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/render0001.jpg","gridUrl":"https://media.cgtrader.com/variants/DtBrbs2APx9cjj59LPkP7Mac/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/render0001.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/DtBrbs2APx9cjj59LPkP7Mac/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/render0001.webp","width":306},{"url":"https://media.cgtrader.com/variants/DtBrbs2APx9cjj59LPkP7Mac/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/render0001.webp","width":612},{"url":"https://media.cgtrader.com/variants/DtBrbs2APx9cjj59LPkP7Mac/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/render0001.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/textures/architectural-textures/car-paint-texture-procedural","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"textures","subcategorySlug":"architectural-textures","categoryTitle":"Textures","subcategoryTitle":"Architectural","schemaImageUrl":"https://img-new.cgtrader.com/items/3433597/d419de6295/car-paint-texture-procedural-3d-model-d419de6295.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5789734","type":"listingItem","attributes":{"id":5789734,"title":"Realistic Neutral Arms - Cinematic Edition","price":29.99,"description":"**Realistic neutral arms 3D model for Blender 4+ Cycles**\n\nBalanced athletic anatomy, neutral skin tone, multiresolution sculpt with 8K displacement, full AXIS Rig (Rigify-based) with IK/FK, Particle Hair, and 4K PBR textures.\n\n---\n\nBlender-native neutral arms for Cycles production renders. Athletic build, subtle veins, neutral skin tone - versatile fit for any character type. 548K polygons at full multires, 8K displacement, 4K PBR textures. 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That is modelled here as the physics rather than a colour ramp: the Anodize panel is driven by \"Anodize Thickness nm\", so the colours arrive the way they do on a real anodised part.\n\nProduct Information\n\nElement: Titanium (Ti) · Atomic Number 22\nDimensions: 0.4886 × 0.3466 × 0.2896 m — 48.9 × 34.7 × 29.0 cm, true real-world scale, metric units\nSurface area: 0.8675 m²\nGeometry: 28,728 polygons · 27,574 vertices · 55,144 triangles · 56,300 edges\nTopology: quad-dominant — 26,416 quads + 2,312 triangles, no n-gons\nMesh: watertight and manifold — 0 non-manifold edges, 0 boundary edges, 0 loose vertices\nMaterials: 2 — titanium_procedural, the source surface with 40 adjustable properties, and titanium, the same surface as image maps for the baked path\nTextures: 4096 and 2048 PNG, 8-bit · metal / roughness workflow · 4K set 24.70 MB, 2K set 7.98 MB\nMaps: Base Color and Normal as RGB · Roughness, Metalness and AO as grayscale · packed MetallicRoughness for glTF\nUVs: single UVMap (st in USD), zero overlap, inside 0–1, 35.5% coverage\nTexel density: 0.382 mm per texel at 4096, varying only 1.14× across the middle half of the faces\nTransforms: the exported mesh has scale applied (1,1,1), rotation zero, object at the world origin\nNative File: Blender 5.0 · Cycles\nPart of a 118-element procedural periodic table collection\n\nPerformance \u0026 Quality\n\nProcedural in Blender — resolution independent, no bitmap ceiling, no stretched pixels at any camera distance\nBaked 4K and 2K PBR maps ship with every interchange format, so the look survives outside Blender\n40 dials in seven panels — Metal, Polish / Scratches, Oxide (TiO₂), Corrosion, Patina and Anodize — covering the whole range from machined-bright to corroded, without opening the node tree\nThe anodize panel is real thin-film interference, not a tinted gradient: set \"Anodize Thickness nm\" and the straw, bronze, blue and violet arrive in the right order, for the right reason\nRoughness tops out at 0.243 — a satin metal, never a mirror, which is what titanium actually looks like\nWatertight manifold mesh — print-ready as supplied, no repair pass needed\n28,728 polygons: light enough for a crowded scene or a real-time budget, dense enough to hold up at macro distance\nModelled at true metric scale, so it drops straight into an existing scene without rescaling\nThe .blend also carries the studio lighting set and the four cameras that produced the listing images\n\nWhat's Included\n\n.blend — Blender 5.0, both materials plus the studio lighting set and the four listing cameras\n.fbx — FBX 7.4 binary, triangulated, with tangents, Y-up\n.obj + .mtl — Wavefront, quads preserved, Y-up\n.usdc — USD binary crate, UsdPreviewSurface\n.stl — Geometry only, for 3D printing, all 55,144 triangles\n.ply — Binary, geometry + UVs, no material definition\n.abc — Alembic (Ogawa), geometry + UVs, no material definition\nglTF 2.0 — separate: .gltf + .bin + its own textures folder\ntextures/ and textures/2K/ — 4096 and 2048 PNG maps on their own\nPlus the UV layout, a wireframe render, and TECHNICAL_PROPERTIES.txt with every number in one place\n\nEach model archive bundles the maps it needs, so it works the moment you unzip it. STL carries no UVs or material, so take the textures archive if you need the maps for it.\n\nBefore You Buy, Not After\n\nAnisotropy is 0.50, and no map can carry it. Set it by hand in engines that support it, or the metal reads flatter than the listing images. Ambient occlusion also has no input on a standard Principled BSDF — wire the AO map into your engine's AO slot. It ships unbaked into the other maps so the choice is yours.\nThere are two objects in the .blend, on purpose. Titanium (Ti, 22) is the procedural source exactly as photographed, with object scale left at 1.22129 because that is the state the surface was authored and shot in. Titanium_Base is the export-prepared copy — transforms applied, sitting at the world origin, carrying the baked material. Every interchange file contains the second one.\nAxis convention. Z-up in the .blend; FBX, OBJ and glTF are written Y-up per each format's own convention.\nThe STL carries all 55,144 triangles, verified from the file header and its exact byte length. Some importers merge co-incident vertices on read-back and report a lower face count — that is the importer, not the file.\nDirectX (−Y) normal maps: flip the green channel. glTF users: metallic and roughness are already packed into one texture per the glTF specification, nothing to do.\n\nUse Cases\n\nPeriodic table sets and element collection renders\nScience, education and museum visualisation\nAnodised-finish and interference-colour look development\nAerospace, medical and sports-equipment visualisation\nStills, turntables and close-up macro shots\n\nNotes\n\nThis is a digital product. No physical items will be shipped.\nListing images are rendered in Cycles at 1920 × 1440, AgX Medium High Contrast at +0.36 EV, using the included material. Your result depends on your own lighting and render settings.\nThe studio lighting set and the four cameras used for the previews are included in the .blend.\n\nLicense\n\nCovered by the CGTrader Royalty Free License.\nUse in personal and commercial projects, including client work, games and film.\nReselling, sharing or redistributing the model files themselves — as-is or repacked — is not permitted.\n\nDownload\n\nYour files are delivered directly through CGTrader. 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You can tell the textures by their order. \n**Example**:_ flood_light(1,2,3...)_(order 1,2)_textures..._\n\nThe models are named so that you can tell which model the texture belongs to.","imageAlt":"3D asset Flood Light Pack With Custom Textures","url":"https://www.cgtrader.com/free-3d-models/electronics/other/flood-light-pack-with-custom-textures","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fH3SK1Bay41CQeEywZfPTU7t/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/FINAL_FINAL_TOWER.jpg","gridUrl":"https://media.cgtrader.com/variants/fH3SK1Bay41CQeEywZfPTU7t/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/FINAL_FINAL_TOWER.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/fH3SK1Bay41CQeEywZfPTU7t/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/FINAL_FINAL_TOWER.webp","width":306},{"url":"https://media.cgtrader.com/variants/fH3SK1Bay41CQeEywZfPTU7t/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/FINAL_FINAL_TOWER.webp","width":612},{"url":"https://media.cgtrader.com/variants/fH3SK1Bay41CQeEywZfPTU7t/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/FINAL_FINAL_TOWER.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/electronics/other/flood-light-pack-with-custom-textures","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":219,"name":".exr","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":28,"name":".hrd","is_native":false},{"id":216,"name":".jpg","is_native":false}],"categorySlug":"electronics","subcategorySlug":"other","categoryTitle":"Electronics","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4525328/a6057e0de9/flood-light-pack-with-custom-textures-3d-model-a6057e0de9.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7398524","type":"listingItem","attributes":{"id":7398524,"title":"Copper 4K PBR Procedural Texture - Patina Verdigris - Blender","price":5.0,"description":"Copper is the one common metal that does all three: it burnishes where hands touch it, darkens to oxide, and given time and damp it goes green. A procedural, real-world-scale 3 × 3 array of engraved cubes with baked 4K PBR maps for every format.\n\nAbout This Element\n\nCopper runs the full course that most metals only manage part of. Handled, it burnishes bright; left alone it darkens through Cu₂O to CuO; given time and damp it grows the green verdigris you know from a church roof or the Statue of Liberty. The three dialer groups are named for exactly that behaviour and they stack in that order, so the surface ages the way copper actually ages instead of jumping straight from new to green.\n\nProduct Information\n\nElement: Copper (Cu) · Atomic Number 29 · No. 029 / 118 in the series\nForm: 3 × 3 array of engraved cubes, modelled as one mesh · one object, one material\nDimensions: 0.4293 × 0.4293 × 0.1333 m — 42.9 × 42.9 × 13.3 cm, true real-world scale, metric units\nSurface area: 1.0679 m²\nGeometry: 332,478 polygons · 332,820 vertices · 665,604 triangles · 665,280 edges\nTopology: quad-dominant — 331,992 quads + 486 n-gons, no triangles\nMesh: closed watertight solid — 0 non-manifold edges, 0 boundary edges, 0 degenerate faces\nMaterials: 2 — copper, the source surface with three dialer groups, and copper_baked, the same surface as image maps\nTextures: 4096 and 2048 PNG, 8-bit · metal / roughness workflow · 4K set 36.03 MB, 2K set 12.66 MB\nMaps: Base Color · Roughness · Metalness · Normal (OpenGL +Y) · AO · packed MetallicRoughness for glTF\nBase colour: mean linear (0.8690, 0.3806, 0.0018) = sRGB \n#F0A606\nUVs: single UVMap (st in USD), zero overlap, zero degenerate faces, inside 0–1, 29.7% coverage\nTexel density: 0.463 mm per texel at 4096, varying only 1.10× across the middle half of the faces\nNative File: Blender 5.0 · Cycles\nPart of a 118-element procedural periodic table collection\n\nPerformance \u0026 Quality\n\nProcedural in Blender — resolution independent, no bitmap ceiling, no stretched pixels at any camera distance\nBaked 4K and 2K PBR maps ship with every interchange format, so the look survives outside Blender\nThree dialer groups — WEAR \u0026 POLISH, TARNISH (Cu₂O / CuO) and PATINA (verdigris) — stacking in the order copper actually ages: burnish, then oxide, then green\nMeasured F0 rather than an eyeballed orange: mean linear (0.8690, 0.3806, 0.0018). The blue channel is essentially zero, which is why real copper reads orange rather than brown\nThe engraving is real geometry, 332,478 faces of it, not relief faked in a normal map — it holds at any camera distance and casts its own shadows\nClosed watertight manifold mesh — print-ready as supplied, no repair pass needed\nModelled at true metric scale, so it drops straight into an existing scene without rescaling\nThe .blend carries the original object in its studio set with eleven cameras, plus a hidden second object already prepared for baking — the baked material and the packed UV set the maps were made against\n\nWhat's Included\n\n.blend — Blender 5.0, procedural material, the studio set and eleven cameras, plus the bake-ready second object\n.fbx — FBX 7.4 binary, with tangents, Y-up\n.obj + .mtl — Wavefront, quads preserved, Y-up\n.usdc — USD binary crate, UsdPreviewSurface\n.usdz — USD zip, textures embedded in the file\n.glb — glTF 2.0 binary, textures embedded in the file\nglTF 2.0 — separate: .gltf + .bin + its own textures folder\n.stl — Geometry only, 665,604 triangles, no UVs and no material\n.ply — Binary, geometry + UVs, no material definition\n.abc — Alembic (Ogawa), geometry + UVs, no material definition\ntextures/ and textures/2K/ — 4096 and 2048 PNG maps on their own\nPlus the UV layout, a wireframe render, and TECHNICAL_PROPERTIES.txt with every number in one place\n\nEach model archive bundles the maps it needs, so it works the moment you unzip it. STL carries no UVs or material; GLB and USDZ embed their textures inside the file.\n\nBefore You Buy, Not After\n\n- The baked maps are clean copper, and only clean copper. All three dials were at zero when the maps were baked — no wear, no tarnish, no verdigris. That is deliberate, and it is the state shown in the first listing image. If you want the tarnished or patinated looks from the other listing images you need the .blend. FBX, OBJ, USD, USDZ, GLB, ABC and PLY carry the clean state and cannot be dialled.\n- Anisotropy  is 0.15 and Coat is 0.12, and no map carries either. Set them by hand in engines that support them. If your render looks flat, that is the cause — not the normal map.\n- The normal map is almost flat, on purpose. Mean tilt is 0.42°. The engraving is real geometry rather than relief faked in a map, so the normal map only carries the fine milling grain.\n- The AO map is strong. Mean 0.402 — a 3 × 3 array of cubes occludes itself heavily between the cubes and inside the engraving, and that is honest. It ships unbaked into the other maps. Wire it into your engine's AO slot; do not multiply it into base colour blindly or the model will read muddy.\n- It is a dense mesh. 332,478 faces and 665,604 triangles, almost all of it in the engraving. That is the point of the model, but check it against your real-time budget before dropping it into a game engine. There is no LOD chain in this pack.\n- The UV set is a baking unwrap. 29.7% coverage, zero overlap, zero degenerate faces, which is what a bake needs. The procedural material reads object coordinates and pointiness rather than UV, so the unwrap has no effect on the look of the .blend. Re-unwrap it if you intend to hand-paint.\n- Transforms. The exported Copper_Base has scale applied (1,1,1), rotation zero, centred on the world origin. Z-up in the .blend; FBX, OBJ and glTF are written Y-up per convention.\nDirectX (−Y) normal maps: flip the green channel. glTF users: metallic and roughness are already packed into one texture per the glTF specification, nothing to do.\n\nUse Cases\n\nPeriodic table sets and element collection renders\nScience, education and museum visualisation\nArchitectural metal, roofing and patina visualisation\nTarnish and verdigris look development\nStills, turntables and close-up macro shots\n\nNotes\n\nThis is a digital product. No physical items will be shipped.\nListing images are rendered in Cycles at 1600 × 1600 with AgX-Punchy, using the included material. Your result depends on your own lighting and render settings.\nThe studio set and eleven cameras used for the previews are included in the .blend.\n\nLicense\n\nCovered by the CGTrader Royalty Free License.\nUse in personal and commercial projects, including client work, games and film.\nReselling, sharing or redistributing the model files themselves — as-is or repacked — is not permitted.\n\nDownload\n\nYour files are delivered directly through CGTrader. 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Created using advanced techniques in Clo3D and Blender, this sweater hoodie design features:\n\n Stunning Realism: Detailed with 8K textures for a lifelike look and feel.  Interactive 360° Animation: See the sweater hoodie from every angle with smooth rotation.  Customizable: Perfect for designers and creators wanting to explore realistic 3D garments.  Free Download: Available exclusively on CGTRADER for a limited time.\n\nWhether you're into fashion design, 3D modeling, or just love exploring new digital creations, don't miss out on this unique opportunity to add a premium-quality 3D asset to your collection. Download now and elevate your projects with this meticulously crafted sweater hoodie design!\n\nGo to my YouTube for tutorial \n\nFeel Free To Fund Me For More Awesome Free Products, I am collecting money to pay for 3D skills training courses. Thank You. 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Procedural in Blender, with baked 4K PBR maps for every format.\n\nAbout This Element\n\nNickel is named after a goblin: German miners called its ore Kupfernickel — Old Nick's copper — because it looked like copper ore and yielded none. It is one of only four elements still magnetic at room temperature, and it is the metal that makes stainless steel stainless. Its real colour is warmer than the chrome most renders reach for, and this model proves it rather than guessing — base colour is nickel's Fresnel F0 computed from its optical constants, linear (0.6488, 0.5972, 0.5218) or \n#D3CBBF, which agrees with the published metal-reflectance value to one part in 255.\n\nProduct Information\n\nElement: Nickel (Ni) · Atomic Number 28\nForm: twelve stacks of concentric-ringed discs · one object, one material\nDimensions: 0.591 × 0.549 × 0.222 m — 59.1 × 54.9 × 22.2 cm, true real-world scale, metric units\nSurface area: 0.815 m²\nGeometry: 368,424 polygons · 369,600 vertices · 739,152 triangles · 738,000 edges\nTopology: quad-dominant and smooth shaded — 368,400 quads + 24 n-gons\nMesh: watertight and manifold — 0 non-manifold edges, 0 boundary edges, 0 loose vertices\nMaterials: 1 — nickel, fully procedural in the .blend with 64 adjustable properties, image-mapped PBR in every other format\nTextures: 4096 and 2048 PNG, 8-bit · metal / roughness workflow\nMaps: Base Color and Normal as RGB · Roughness, Metalness and AO as single-channel grayscale\nUVs: single UVMap (st in USD), 3,044 islands, zero overlap, inside 0–1, 15.8% coverage, texel density spread 1.73×\nTexel density: 0.555 mm per texel at 4096\nOrigin: interchange files have transforms applied, scale 1,1,1, origin at the base centre — it rests on Z = 0, centred in X and Y\nNative File: Blender 5.0 · Cycles\nPart of a 118-element procedural periodic table collection\n\nPerformance \u0026 Quality\n\nProcedural in Blender — resolution independent, no bitmap ceiling, no stretched pixels at any camera distance\nBaked 4K and 2K PBR maps ship with every interchange format, so the look survives outside Blender\n64 dials in ten panels — polish, wear, oxide bloom, heat tint, corrosion, circulation grime, handling marks — all driven by a single MASTER Age knob, so one slider takes the whole stack from factory-fresh to decades old\nMeasured base colour, not eyeballed: nickel's F0 from its optical constants, matching published reflectance to one part in 255\nThe normal map carries real relief here — mean tilt 1.28°, 5.88° at p99, 29.77° at its worst — and the AO map does real work too, 0.04–0.99 with a 0.506 mean, because a stack of rings genuinely self-occludes\nWatertight manifold mesh — print-ready as supplied, no repair pass needed\nModelled at true metric scale, so it drops straight into an existing scene without rescaling\nThe .blend also carries the complete studio set and the four cameras that produced the listing images, with per-camera exposure trims\n\nWhat's Included\n\n.blend — Blender 5.0, procedural material, the complete studio lighting set and the four cameras\n.fbx — FBX 7.4 binary, triangulated, with tangents, Y-up\n.obj + .mtl — Wavefront, quads preserved, Y-up\n.usdc — USD binary crate, UsdPreviewSurface\n.stl — Geometry only, all 739,152 triangles, no UVs and no material\n.ply — Binary, geometry + UVs, no material definition\n.abc — Alembic (Ogawa), geometry + UVs, no material definition\nglTF 2.0 — separate: .gltf + .bin + its own textures, metal-rough packed\ntextures/ and textures/2K/ — 4096 and 2048 PNG maps on their own\nPlus TECHNICAL_PROPERTIES.txt with every number in one place\n\nEach model archive bundles the maps it needs, so it works the moment you unzip it. STL carries no UVs or material, so take the textures archive if you need the maps for it.\n\nBefore You Buy, Not After\n\nAnisotropy is 0.40, radial about the object's Z axis, and no map can carry it. Set it by hand or the metal reads flatter than the listing images. Ambient occlusion also has no input on a standard Principled BSDF — wire the AO map into your engine's AO slot, or multiply it into base colour if your renderer expects that. It ships unbaked into the other maps so the choice is yours.\nUV coverage is 15.8%, and that is not laziness. The surface is roughly 3,000 thin concentric ring bands, so every island is a long thin strip. Smart UV Project, cube, cylinder and sphere projections were all tested against concave, convex and AABB packing at margins from zero upward — the ceiling is 16%. What you do get is an even layout: texel density varies only 1.73× across the whole model and no islands overlap. In practice the 4K set behaves like a fully packed ~1.6K map.\nThe procedural material is finer than any texture. The radial strike grain has features around 0.15 mm; a 4K map on this model is 0.555 mm per texel, so that grain averages out in the bake. Its overall character survives in the roughness map and the anisotropy value, but if you want it exactly, render from the .blend.\nThe .blend keeps its object scale, on purpose. It is left at (0.055693, 0.055693, 0.110953) while every interchange file has transforms applied. The edge-wear network reads mesh curvature through Cycles' Pointiness attribute, which is computed in object space, so baking a non-uniform scale into the mesh shifts where the edge polish lands — measured at a third of the frame. The material is tuned to the model as shipped and as photographed. If your pipeline needs unit scale, Ctrl+A ▸ Scale takes one keystroke; expect the edge wear to move slightly.\nIt is a dense mesh. 368,424 faces and 739,152 triangles. That is display and render quality, not a real-time budget, and it is not built for subdivision — it is already dense. There is no LOD chain in this pack.\nThe top-down view is the weakest angle. A stack of horizontal mirrors either blows out or goes flat. That is the subject, not the lighting — the hero and macro angles are the ones to use.\nThe lighting set contains no light objects. It is built from camera-invisible emissive panels rather than lamps, which is intentional. The text block \"LIGHTING SET — README\" inside the .blend explains how to arm each shot.\nDirectX (−Y) normal maps: flip the green channel. glTF users: metallic and roughness are already packed into one texture per the glTF specification, nothing to do.\n\nUse Cases\n\nPeriodic table sets and element collection renders\nScience, education and museum visualisation\nPlating, alloy and industrial-metal look development\nMaterial and finish studies\nStills, turntables and close-up macro shots\n\nNotes\n\nThis is a digital product. No physical items will be shipped.\nGallery images are rendered in Cycles at 1920 × 1440, 1024 samples, AgX Medium High Contrast, using the included material. 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Full AXIS Rig (Rigify-based) with IK/FK switching, bone-driven shapekey corrections, and Particle Hair system. 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01 Realistic Muscular Male Hands","price":34.99,"description":"# V-ARM 01 - Realistic Male Hands \u0026 Arms for Blender\n\nRealistic male hands and arms 3D model for Blender, built for close-up renders where believable hands matter. V-ARM 01 combines photoreal skin detail, muscular definition, 8K PBR textures, UDIM UVs, and a full AXIS Rig (Rigify-based) for cinematic shots, product visualization, and jewelry close-ups.\n\n---\n\nBlender-native and ready to pose, the model includes quad-only topology, UDIM UVs, and a subdivision-ready mesh previewed up to Level 3. PBR textures up to 8K EXR cover displacement, normal, base color, roughness, and subsurface scatter. The included AXIS Rig adds IK/FK switching and driver-driven deformation, with FBX, GLB, USDZ, and multi-LOD OBJ exports for broader pipeline support.\n\n## Geometry\n\n- Base mesh: **9,002 vertices / 17,952 triangles** (subdivision not applied)\n- Quad-only topology, subdivision-ready, previewed at Subdivision Level 3\n- UDIM UV layout\n\n## Textures (PBR)\n\n- **8K 32-bit EXR**: Displacement map, Normal map\n- **4K**: Base Color, Roughness\n- **2K**: Subsurface / Scatter\n- All textures packed into the .blend file\n\n## AXIS Rig (Rigify-based)\n\n- IK/FK switching per limb, bone layers panel, driver-driven muscle and joint deformation\n- Built on Rigify - no extra addons required beyond what ships with Blender\n- Pose-ready for character animation, product visualization, and cinematic renders\n- Compatible with the AXIS Core addon for retargeting animation from Mixamo, ActorCore, Unreal, HumanIK, and DAZ (sold separately - https://superhivemarket.com/products/axis-core-addon-for-blender)\n\n## AXIS Panel (free with every AXIS model)\n\n- IK/FK switching and snap (transfer poses between IK and FK without visual displacement)\n- Pose tools: reset, copy, paste, mirror, bilateral flip\n- Viewport simplify toggle with subdivision and particle density controls\n- Rig selector for multi-character scenes\n- Bone group visibility toggles, auto-update checker\n\n## Hair\n\n- Particle Hair with Children (.blend only)\n\n## Requirements\n\n- Blender 4.0 or higher\n- Rigify (included with Blender)\n\n---\n\n## Files Included\n\n- `.blend` - Blender-native, self-contained, all PBR textures packed, preview HDRI included\n- `FBX / GLB / USDZ` - deform bones rig, Base Color, Roughness, Normal map embedded\n- `OBJ pack` - right arm, 4 LOD levels (LOD0-LOD3), mesh and UVs only\n- `Backup_Files.zip` - raw texture files + AXIS_Panel.py addon backup\n\n**Note:** The `.blend` file includes the full AXIS Rig (Rigify-based) with IK/FK controls, bone layers panel, driver-driven deformation, and Particle Hair. 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Neutral skin tone, short nails, and a balanced silhouette that reads naturally in either context.\n\n---\n\nBlender-native and ready to pose, the model includes quad-only topology, UDIM UVs, and a subdivision-ready mesh previewed up to Level 3. PBR textures up to 8K EXR cover displacement, normal, base color, roughness, and subsurface scatter. 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A procedural, real-world-scale iron medallion with a five-stage surface stack whose wear mask protects the metal it has already burnished, plus four baked PBR sets including seamless tileable clean and rusted.\n\nAbout This Element\n\nIron is the metal civilisation is named after, and the only one whose decay everybody can picture: black magnetite tarnish first, then red flaking Fe₂O₃. The two do not happen in the same places. Handled iron burnishes bright and stays bright, which is why the wear stage here feeds its mask forward into oxidation and rust — metal that gets touched does not tarnish, and nothing needs masking by hand. Rust is an oxide, so where it takes hold the surface stops being metal at all and metallic falls to zero.\n\nProduct Information\n\nElement: Iron (Fe) · Atomic Number 26 · No. 026 / 118 in the series\nForm: chemical element medallion · one object, one material\nDimensions: 0.5935 × 0.5645 × 0.0519 m — 59.4 × 56.5 × 5.2 cm, true real-world scale, metric units\nGeometry: 6,030 polygons · 5,770 vertices · 11,540 triangles\nTopology: quad-dominant — 5,510 quads + 520 triangles, no n-gons · 91.4% quads, subdivision friendly\nShading: smooth, with 1,630 sharp edges preserved\nMesh: watertight closed volume — 0 non-manifold edges, 0 boundary edges, 0 loose vertices, 0 zero-area faces, 0 duplicate vertices, 0 interior faces\nMaterials: 1 — iron, fully procedural in the .blend, image-mapped in every other format\nTextures: four complete PBR sets, each at 4K and 2K\nUVs: single channel, non-overlapping, entirely inside the 0–1 tile, 70.2% coverage\nPivot: world origin, base resting exactly on the ground plane at min Y = 0\nNative File: Blender 5.0.1 · Cycles\nPart of a 118-element procedural periodic table collection\n\nPerformance \u0026 Quality\n\nProcedural in Blender — resolution independent, no bitmap ceiling, no stretched pixels at any camera distance\nFour baked PBR sets ship with the pack: an object bake fitted to this mesh, plus seamless tileable clean and seamless tileable rusted sets that work on any geometry\nA five-stage adjustable surface stack, layered in the order these things happen to real iron: BASE TRIM, SCRATCHES, WEAR \u0026 POLISH, OXIDATION, RUST — one master dial each\nEvery master dial ships at 0, and at 0 the stack is a mathematically exact pass-through: the base iron is untouched\nStage 2 feeds its Wear Mask into stages 3 and 4, so metal that gets handled and burnished does not tarnish or rust. That is wired for you.\nOxidation covers black magnetite tarnish and heat bluing; rust covers red flaking Fe₂O₃ with separate edge and cavity bias and a three-tone colour ramp\n70.2% UV coverage — non-overlapping, inside a single 0–1 tile, unwrapped specifically for baking\nWatertight closed volume with zero defects of any kind — print-ready as supplied, no repair pass needed\nModelled at true metric scale, pivot at the world origin, base flat on the ground plane\nThe .blend ships with two complete lighting setups: a hero rig with an 85 mm three-quarter camera and a 100 mm f/4 macro camera, and the original soft light tent as an alternative. Enable one, hide the other.\n\nThe Seamless Sets\n\nThe seamless sets tile in both U and V on any mesh, with one tile representing 1 × 1 metre of surface. They were produced by remapping every procedural noise onto a 4D torus, so the pattern is mathematically periodic rather than blended at the edges — there is no cross-fade, no mirroring and no repeated blur band.\n\nVerified: shifting the shader by exactly one whole tile changes the output by less than 0.001 on a 0–1 channel, four times smaller than a single 8-bit step. A deliberate 0.37-tile control shift changes it by 0.11 to 1.00, so the test is sensitive.\n\nThe rusted set was baked at Rust 0.55, Oxidation 0.35, Scratches 0.30.\n\nWhat’s Included\n\n.blend — Blender 5.0.1, Cycles. The procedural material, the studio set and the cameras. The only format that carries the live adjustable stack.\n.fbx — FBX 7.4 binary, triangulated, with tangents, Y-up, embedded textures\n.obj + .mtl — Wavefront, quads preserved, Y-up, textures referenced from /textures\n.glb — glTF 2.0 binary, self-contained, geometry and textures in one file\n.usdc — USD binary crate, UsdPreviewSurface\n.usdz — USD package, self-contained, for AR Quick Look on iOS\n.stl — Geometry only, triangulated, no UVs and no material\n.ply — Binary, geometry + UVs, no material definition\n/textures and /textures_2K — object bake, 4096 and 2048\n/textures_seamless and /textures_seamless_2K — seamless clean, 4096 and 2048\n/textures_seamless_rusted and /textures_seamless_rusted_2K — seamless rusted, 4096 and 2048\n\nEach model archive bundles the textures it needs, so it works the moment you unzip it. STL carries no UVs or material; GLB and USDZ embed their textures inside the file.\n\nBefore You Buy, Not After\n\nEvery baked map describes one dial setting. Move a dial in the .blend and the supplied maps no longer match. Re-bake if you need an adjusted look outside Blender. The procedural stack cannot be exported — node graphs are Blender-only.\nThe object bake fits this mesh only and is not tileable. It is baked to this model’s own unwrap and is what the FBX, OBJ, GLB and USD files use. Do not put those maps on other geometry — use the seamless sets for that.\nThe seamless sets have no AO map. A flat tiling surface has no geometric ambient occlusion to bake, so one would be blank.\nAt the default clean state Metallic is a measured constant 1.000 and BaseColor is flat. All the character of brushed iron lives in the Roughness and Normal maps. The rusted set varies all four, because rust is an oxide and drives Metallic to zero.\nAnisotropy is 0.65 in the Base Trim stage. It is a material parameter, not a texture — set it by hand in engines that support it.\nThree controls read scene geometry and are Cycles-only: Edge Rust and Cavity Rust in stage 4, and Edge Bias in stage 2. Set all three to 0 and the whole stack becomes geometry-independent, tileable and safe to bake. Leave them on for per-object realism.\nPerformance note. The stack is 124 nodes, 9 noise textures and 1 ambient-occlusion node, evaluated per sample. Shader graphs do not branch, so setting a dial to 0 does not skip its cost. For heavy production renders, mute the Cavity Rust branch rather than dialling it to zero — the AO node is by far the most expensive part.\nNormal maps are OpenGL convention (+Y, green up). For DirectX engines such as Unreal, invert the green channel. Colour spaces: BaseColor sRGB, everything else Non-Color / linear.\nThe mesh carries two vertex groups, Tips and Valleys, used for material masking. They are not a rig. No animation, no rig, no armature, no shape keys, and no third-party add-ons required.\n\nUse Cases\n\nPeriodic table sets and element collection renders\nScience, education and museum visualisation\nRust, corrosion and weathered-metal look development\nArchitectural, industrial and prop texturing with the seamless tileable sets\nStills, turntables and close-up macro shots\n\nNotes\n\nThis is a digital product. No physical items will be shipped.\nPreview images are rendered in Cycles using the included material. Your result depends on your own lighting and render settings.\nThe studio set and cameras used for the previews are included in the .blend — a hero rig and a soft light tent, both complete.\n\nLicense\n\nCovered by the CGTrader Royalty Free License.\nUse in personal and commercial projects, including client work, games and film.\nReselling, sharing or redistributing the model files themselves — as-is or repacked — is not permitted.\n\nDownload\n\nYour files are delivered directly through CGTrader. After purchase, go to My Account \u003e Purchases and download from the order page.","imageAlt":"Iron 4K PBR Procedural Texture - Rust 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MAYA Rigged","price":0.0,"description":"This model is available in MAYA Rigged, BLENDER, FBX and OBJ.\n\nFile Format:\n\nCompatible with Maya 2018 and above | Arnold 5.1.0 \u0026 above Render.\n\nBLENDER.\n\nModel:\n\nClean topology based on quads.\n\nAll models is completely UVunwrapped.\n\nAll nodes are named clearly.\n\nReal-world scale, The unit in maya is centimeter.\n\nTexture and shader:\n\nTextures.\n\nThe Arnold shader is used to model in arnold version.\n\nRig:\n\nBasic RIG.\n\nRender:\n\nArnold 5.1.0 \u0026 above.\n\nThe preview images are rendered with Arnold \u0026 Cycles Render.","imageAlt":"Axe MAYA Rigged 3D model","url":"https://www.cgtrader.com/free-3d-models/household/household-tools/axe-maya-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/Are2bwFnaxZfRKQMNBm58KbV/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Axe_01.jpg","gridUrl":"https://media.cgtrader.com/variants/Are2bwFnaxZfRKQMNBm58KbV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Axe_01.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/Are2bwFnaxZfRKQMNBm58KbV/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Axe_01.webp","width":306},{"url":"https://media.cgtrader.com/variants/Are2bwFnaxZfRKQMNBm58KbV/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Axe_01.webp","width":612},{"url":"https://media.cgtrader.com/variants/Are2bwFnaxZfRKQMNBm58KbV/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Axe_01.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/household/household-tools/axe-maya-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":11,"name":".ma","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"household","subcategorySlug":"household-tools","categoryTitle":"Household","subcategoryTitle":"Tools","schemaImageUrl":"https://img-new.cgtrader.com/items/5852430/98f6650b2f/axe-maya-rigged-3d-model-98f6650b2f.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7588396","type":"listingItem","attributes":{"id":7588396,"title":"Mercury 4K PBR Procedural Texture - Liquid to Frozen - Blender","price":5.0,"description":"Mercury is the only metal that stays liquid on a bench — and a 39.5 cm ball of it weighs 438 kg. A procedural, real-world-scale mercury sphere with 23 dials from freshly distilled to frozen solid, plus baked 4K PBR maps for every format.\n\nAbout This Element\n\nMercury freezes at −38.83 °C and does not boil until 356.7 °C, which leaves it liquid across every temperature a room ever reaches. Its surface tension is high enough that it refuses to wet glass — it beads, rolls, and holds a near-perfect mirror. It will wet gold, silver, tin and zinc, though, which is why it used to be shipped in iron flasks, and this model's amalgam dials follow exactly that rule.\n\nProduct Information\n\nElement: Mercury (Hg) · Atomic Number 80\nDimensions: 0.3953 × 0.3953 × 0.3953 m — 39.5 cm across, radius 0.19767 m, true real-world scale, metric units\nSurface area: 0.4910 m²\nGeometry: 327,680 polygons · 163,842 vertices · 327,680 triangles\nTopology: geodesic icosphere, 8 subdivisions — all triangles, no quads, no n-gons, no poles, no pinched fans\nMesh: closed watertight solid — 0 non-manifold edges, 0 boundary edges\nMaterials: 2 — mercury, fully procedural with 23 dials, and mercury_baked for the baked path\nTextures: 4096 and 2048 PNG, 8-bit · metal / roughness workflow · 4K set 4.42 MB, 2K set 1.53 MB\nMaps: Base Color · Roughness · Metalness · Normal (OpenGL +Y) · AO · packed MetallicRoughness for glTF\nUVs: single UVMap, one island, zero overlap, zero degenerate faces, inside 0–1, 28.6% coverage\nTexel density: 0.320 mm per texel at 4K, 0.639 mm at 2K\nNative File: Blender 5.0.1 · Cycles\nPart of a 118-element procedural periodic table collection\n\nPerformance \u0026 Quality\n\nProcedural in Blender — resolution independent, no bitmap ceiling, no stretched pixels at any camera distance\nBaked 4K and 2K PBR maps ship with every interchange format, so the look survives outside Blender\n23 dials in seven labelled panels — MASTER, PURITY, SCUM, DEBRIS, CAPILLARY RIPPLE, AMALGAM and SOLIDIFY — take the surface from freshly distilled to scummed, dusted, rippled, amalgam-stained or frozen, without opening the node tree\nThe numbers are anchored to real mercury: ripple wavelength defaults to 1.91 mm, which is mercury's capillary length, and the amalgam panel wets gold, silver, tin and zinc but not iron\nMeasured-F0 base, linear (0.7835, 0.7682, 0.7529) — not an eyeballed grey\nGeodesic icosphere at 8 subdivisions: every face is the same size, so texel density and shading stay even over the whole ball\nClosed, watertight manifold mesh — print-ready as supplied, no repair pass needed\nModelled at true metric scale, so it drops straight into an existing scene without rescaling\n\nWhat's Included\n\n.blend — Blender 5.0.1, procedural material intact, with the studio set and six cameras\n.fbx — FBX 7.4 binary, with tangents, Y-up\n.obj + .mtl — Wavefront, Y-up\n.usdc — USD binary crate, UsdPreviewSurface\n.usdz — USD zip, textures embedded in the file\n.glb — glTF 2.0 binary, textures embedded in the file\nglTF 2.0 — separate: .gltf + .bin + its own textures folder\n.stl — Geometry only, no UVs, no material\n.ply — Binary, geometry + UVs, no material definition\n.abc — Alembic (Ogawa), geometry + UVs, no material definition\ntextures/ — 4K and 2K PNG maps on their own\nPlus the UV layout, a wireframe render, and TECHNICAL_PROPERTIES.txt with every number in one place\n\nEach model archive bundles the maps it needs, so it works the moment you unzip it. STL carries no UVs or material, so it ships without them; GLB and USDZ embed their textures inside the file.\n\nBefore You Buy, Not After\n\nIt is a perfect mirror, so your lighting is the product. Metallic 1.0 at roughness 0.02 has no diffuse component at all. In an empty scene, or under a single point light, it renders as a black ball with one hot dot. It needs an environment to reflect. The .blend ships with the studio set it was photographed in; if you take the mesh into your own scene, bring an HDRI or build an enclosure.\nThe baked maps are clean mercury, and only clean mercury. All 23 dials were at their defaults when the maps were baked — no contamination, no scum, no debris, no ripple, no amalgam, not frozen. Everything else in the listing images comes off the dials, and the dials live only in the .blend. FBX, OBJ, USD, GLB, ABC, PLY and glTF carry that one baked state and cannot be dialled.\nThree of the five maps are flat, and that is the honest answer. Metalness is 1.0 everywhere because mercury is a metal at every point. AO is 0.9995 mean because a convex sphere cannot occlude itself. The normal map is a uniform (128,128,255) because liquid mercury at rest has no relief — measured off a 32-bit bake the real surface tilt is 0.0005° mean, 0.063° at worst, about one ninth of a single 8-bit step. Base Colour and Roughness are the two that carry information, and roughness is the one doing the work: a 0.018–0.055 noise band with scattered dust flecks jumping to 0.35.\nIt is a dense mesh. 327,680 triangles, evenly distributed. That evenness is the point, but check it against your real-time budget before dropping it into a game engine. There is no LOD chain in this pack — and a sphere is the one shape you can always re-subdivide yourself.\nThe UV set is a baking unwrap. 28.6% coverage, one island, zero overlap, zero degenerate faces, which is what a bake needs. A triangular net cannot fill a square. The procedural material reads object coordinates rather than UV, so the unwrap has no effect on the look of the .blend. Re-unwrap it if you intend to hand-paint.\nDirectX (−Y) normal maps: flip the green channel — on this model it makes no difference. glTF users: metallic and roughness are already packed per the glTF specification, nothing to do.\n\nUse Cases\n\nPeriodic table sets and element collection renders\nScience, education and museum visualisation\nLiquid-metal and chrome look development, and as a reflection reference sphere\nMaterial and finish studies\nStills, turntables and close-up macro shots\n\nNotes\n\nThis is a digital product. No physical items will be shipped.\nPreview images are rendered in Cycles at 1600 × 1600 with AgX Medium High Contrast, using the included material. Your result depends on your own lighting and render settings.\nThe studio set and six cameras used for the previews are included in the .blend.\n\nLicense\n\nCovered by the CGTrader Royalty Free License.\nUse in personal and commercial projects, including client work, games and film.\nReselling, sharing or redistributing the model files themselves — as-is or repacked — is not permitted.\n\nDownload\n\nYour files are delivered directly through CGTrader. 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This model is built around that sequence, so it reads as real metal under close-up light rather than clean studio chrome.\n\nProduct Information\n\nElement: Uranium (U) · Atomic Number 92\nDimensions: 0.332 × 0.332 × 0.332 m — true real-world scale, metric units\nGeometry: 7,680 polygons · 7,754 vertices · 15,504 triangles\nTopology: 6,787 quads · 456 tris · 437 n-gons · closed watertight solid\nMaterials: 1 material — fully procedural in Blender, baked to PBR maps for every other format\nTextures: 4K and 2K PNG · metal / roughness workflow\nMaps: Base Color · Metalness · Roughness · Normal (OpenGL +Y) · AO\nUVs: Unwrapped, non-overlapping, single 0–1 tile at 71% utilisation\nNative File: Blender 5.0+ · Cycles\nPart of a 118-element procedural periodic table collection\n\nPerformance \u0026 Quality\n\nProcedural in Blender — resolution independent, no bitmap ceiling, no stretched pixels at any camera distance\nBaked 4K and 2K PBR maps ship with every interchange format, so the look survives outside Blender\n47 exposed dials in one group take the surface from mirror polish through the real corrosion chain: mill marks and cast porosity, tarnish film, oxide and spall, hydride pitting, uranyl bloom — plus the α-phase grain growth and orange-peel relief that only uranium does\nClosed, watertight manifold mesh — 0 non-manifold edges, 0 boundary edges. Print-ready as supplied.\n7,680 polygons — light enough to drop into a crowded scene, dense enough that the grain relief holds up at macro distance\nModelled at true metric scale, so it drops straight into an existing scene without rescaling\n\nWhat's Included\n\n.blend — Blender 5.0+, procedural material intact [+ studio set and cameras]\n.fbx — FBX 7.4 binary, triangulated, tangents, Y-up\n.obj + .mtl — Wavefront, quads preserved, Y-up\n.usdc — USD binary crate, UsdPreviewSurface\n.abc — Alembic (Ogawa), geometry + UVs, no material definition\n.ply — Binary, geometry + UVs, no material definition\n.stl — Geometry only, no UVs, no material\nglTF 2.0 — separate: .gltf + .bin + its own textures folder\ntextures/ — 4K and 2K PNG maps on their own\n\nEach model archive bundles the maps it needs, so it works the moment you unzip it. STL carries no UVs or material, so it ships without them.\n\nBefore You Buy, Not After\n\nAnisotropy is 0.65 and already wired to the Anisotropy dial — nothing to set by hand. It uses a UV-map tangent, so the brushed direction only survives in formats that carry UVs. FBX, OBJ, USDC, glTF, PLY and Alembic do. STL does not.\nDirectX (−Y) normal maps: flip the green channel. glTF users: metallic and roughness are already packed per the glTF spec, nothing to do.\n\nUse Cases\n\nPeriodic table sets and element collection renders\nScience, education and museum visualisation\nMaterial and finish studies\nNuclear energy, shielding and industrial-density visualisation\nStills, turntables and close-up macro shots\n\nNotes\n\nThis is a digital product. No physical items will be shipped.\nPreview images are rendered in Cycles using the included material. Your result depends on your own lighting and render settings.\n[PICK ONE]\nA, if the set ships: The studio set and cameras used for the previews are included in the .blend.\nB, if it does not: The lighting set, floor and camera shown in the previews are not included — this product is the uranium object and its material.\n\nLicense\n\nCovered by the CGTrader Royalty Free License.\nUse in personal and commercial projects, including client work, games and film.\nReselling, sharing or redistributing the model files themselves — as-is or repacked — is not permitted.\n\nDownload\n\nYour files are delivered directly through CGTrader. 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Each model has a distinctive silhouette and detailed surface characteristics, making the collection suitable for gemstone displays, jewelry scenes, fantasy environments, magical artifacts, treasure props, and cinematic visuals.\n\nThe models feature beautiful purple tones with varied surface details and reflective highlights, creating an attractive amethyst gemstone aesthetic. The included **4K PBR textures** help deliver detailed surface appearances and support physically based rendering workflows.\n\nAll models are provided in **native Blender format**, allowing you to customize materials, adjust lighting, scale individual stones, and arrange them within your existing projects.\n\n**Collection Features**\n\n* 11 unique amethyst stone models\n* Distinctive irregular shapes and silhouettes\n* Rich purple amethyst-inspired appearance\n* Detailed surface characteristics\n* High-resolution 4K PBR textures\n* High-poly geometry for detailed rendering\n* Native Blender format\n* Suitable for close-up shots and decorative arrangements\n* Useful for realistic, stylized, and fantasy environments\n\n**Technical Specifications**\n\n* Number of Models: 11\n* Polygon Count: 331,776\n* Vertex Count: 331,798\n* PBR Textures: Yes, 4K\n* Native Format: Blender (.blend)\n* Asset Type: Amethyst Stone Collection\n\n**Suitable For**\n\n* Gemstone Visualization\n* Jewelry Scenes\n* Fantasy Environments\n* Magical Artifacts\n* Treasure and Loot Props\n* Game Development\n* Cinematic Rendering\n* Visual Effects (VFX)\n* Animation\n* Product Visualization\n* Decorative Environments\n* Collectible Gem Displays\n\nThis collection provides eleven amethyst-inspired stone variations for artists who need detailed purple gemstone assets for immersive environments, decorative compositions, and professional 3D projects.\n","imageAlt":"11 Realistic Amethyst Stones Collection with 4...","url":"https://www.cgtrader.com/3d-models/textures/natural-textures/11-realistic-amethyst-stones-collection-with-4k-pbr-textures","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5njz3x78mzba6e144vtcbt2rm48u/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Untitled.jpg","gridUrl":"https://media.cgtrader.com/variants/5njz3x78mzba6e144vtcbt2rm48u/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/5njz3x78mzba6e144vtcbt2rm48u/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Untitled.webp","width":306},{"url":"https://media.cgtrader.com/variants/5njz3x78mzba6e144vtcbt2rm48u/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Untitled.webp","width":612},{"url":"https://media.cgtrader.com/variants/5njz3x78mzba6e144vtcbt2rm48u/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Untitled.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/natural-textures/11-realistic-amethyst-stones-collection-with-4k-pbr-textures","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":104,"name":".abc","is_native":false},{"id":207,"name":".usd","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":117,"name":".gltf","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"textures","subcategorySlug":"natural-textures","categoryTitle":"Textures","subcategoryTitle":"Natural","schemaImageUrl":"https://img-new.cgtrader.com/items/7655912/56416e2d12/11-realistic-amethyst-stones-collection-with-4k-pbr-textures-3d-model-56416e2d12.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"5074834","type":"listingItem","attributes":{"id":5074834,"title":"Food can","price":0.0,"description":"Realistic models of Can, render in Eevee and cycles in blender Version 3.6.\n\nThe stage is not included.\n\nModel in Blend, fbx, obj and stl\n\nGeometry:\n\n    - 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I hope they'll prove useful for you!\n\n**The brushes are for use with Zbrush (2022.0.6) and Blender (3.6) and above versions**\n\n**In this pack, you will find:**\n\n- 30 Multi-purpose brushes and their thumbnails, ranging from edge trimming to surface detailing and sculpting.\n\n- 22 Highly modular alphas of variable frequencies (4K and 2K available)\n\nHere is a timelapse of an exemple use of the product : https://youtu.be/VsfThizbVCc\n\n**For any feedbacks questions or updates**\n\nInstagram : https://www.instagram.com/thomasswijngedau/\n\nor by email at Thomas.swijngedau@gmail.com\n\n**License Info**\n\nCommercial use of the Brushes/Alphas are permitted but the alphas or brushes themselves can not be sold or shared and must be embedded components in media such as a video game, movies etc.","imageAlt":"3D 30 Bone detailing Brushes and Alphas","url":"https://www.cgtrader.com/3d-models/textures/miscellaneous/30-bone-detailing-brushes-and-alphas","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/JQiyT5sCC1WeT4tnwLqcMy64/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cover.jpg","gridUrl":"https://media.cgtrader.com/variants/JQiyT5sCC1WeT4tnwLqcMy64/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/JQiyT5sCC1WeT4tnwLqcMy64/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Cover.webp","width":306},{"url":"https://media.cgtrader.com/variants/JQiyT5sCC1WeT4tnwLqcMy64/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cover.webp","width":612},{"url":"https://media.cgtrader.com/variants/JQiyT5sCC1WeT4tnwLqcMy64/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Cover.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/miscellaneous/30-bone-detailing-brushes-and-alphas","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":55,"name":".ztl","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/5184485/a606badd2b/30-bone-detailing-brushes-and-alphas-3d-model-a606badd2b.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7266973","type":"listingItem","attributes":{"id":7266973,"title":"Modern Scandinavian Sofa 3D Model","price":0.0,"description":"Bring a modern and sophisticated touch to your interior scenes with this high-quality upholstered sofa. 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