1/31
A parametric building asset collection made in blender. All the assets in this collection can be modified using geometry nodes parameters, and can be used in different kinds of buildings.These are Procedural Window Assets 1, which include windows, with various parameters to modfy them procedurally, like width, height, no. of segments horizontally, vertically etc.Using the geometry nodes parameters, you can easily increase or decrease width, height, positions etc of the various elements of the assets. Each asset has its own unique parameters.
Note that if you see weird reflections in the rendered images where the asset is rendered is just because of the reflections of the sun, they will be easily fixed once you make a complete scene, or change the angle of the sun.
I have used only procedural material shaders for this entire series, but I have used HDRI from polyhaven for the lighting.
The final meshes have been unwrapped procedurally using the helper utilities available with this product, but you can always mark seams manually and unwrap as the automatic way might not be the best everytime.
This collection can also be found included for free, in any of my parametric building 2nd level collection, and in some cases, 1st level collection. So, if you are looking for a better value for money, then buy one of those collections instead of this.
All the objects are properly named, there are no duplicate objects or materials, all unnecessary objects or materials have been removed etc.
REVIEWS & COMMENTS
accuracy, and usability.
