Cyberpunk China City - this is a large project that I have been creating for several months. This project includes 138 unique models. Models come in 3 different formats: FBX, OBJ, DAE. There is also a large number of decals with built-in alpha channel. All model names correspond to texture names.
For many models, several texture options have been made. Therefore, the variety of objects on the scene is much greater.
You are expected to assemble the scene yourself. For this purpose, all the necessary models are in the archives of the fbx, obj, dae. But it is advisable to use the fbx format. The texture archive contains textures of different formats. Each format is signed for convenience.
Textures were unloaded separately for engines: Unreal Engine 4, Unigine, Unity. There is also the GTLB format. Otherwise, the textures format: 1) Base Color 2) Normal (DirectX) 3) Normal (OpenGL) 4) AO / Roughness / Metallic 5)Metalness 6) Ambient Occlusion 7) Shader. (for unigine) Textures: 1024x1024, 2048x2048 and 4096x4096.
The project is very large. If I missed some of the models that are in the video and photos, please contact me. I will definitely add.
I have not uploaded all 3ds max and Substance Painter files. All the original files have been saved with me. I'm not going to delete them. If you need highly detailed models, or you need material in Substanse Painter, write, do not hesitate, I will be sure to send the required file.
I assembled the scene on the Unigine game engine. I cannot use UE4 because my computer is weak. And this engine allows you to get a stable 60 fps. Therefore, I do not have the source code for UE4. It is assumed that you place all the models on stage yourself.
Levels of detail are not provided.
The marmoset file was added only to increase the rating in the store.