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Features
Realistic booth design with detailed furniture and lighting setup Optimized polygon count for easy use in rendering or game engines Clean topology & non-overlapping UVs Ready for branding customization (Company logos, product ads, posters) Comes with both textured and wireframe previews
Geometry Details
Vertices: 1,186,441Edges: 2,369,255Faces: 1,183,102Triangles: 2,369,254UVs: 1,206,701Model scale: Real-world units (centimeters/meters)
Materials & Textures
Clean topology & optimized meshTextures included in a dedicated folder (Textures/)Diffuse, Normal, and Roughness maps where applicableMaya native file retains full material setupFBX/OBJ may show default Lambert but can be re-textured with included maps
Formats Included
.ma / .mb (Maya source file with full shaders & lights).fbx (for universal compatibility).obj + .mtl (with textures)
Applications
Exhibition / Trade Show DesignInterior VisualizationMarketing & Advertising RenderingsVirtual Event Booths