Earthenware tiles French handmade tile Marsh Tiles 3D model
This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Glazed tiles of French handmade earthenware, dimensions 11x11 cm thickness 0.9 cm. Biscuit red paste / CHATAIGNE The biscuit is hand shaped and beveled like Zelliges allowing for reduced joints poses as the entire joint is hidden by the bevel and is then glazed with a hand gun with 3 to 7 coats of enamel. Glazed tiles are cooked over high heat between 980 ° and 1000 ° scrupulously respecting temperatures bearings programmed by the ceramist. When the final enamel colors do not appear before cooking and is the talent of the craftsman who made it is a single tile .This type of tile is great for making kitchen splashbacks, walls and Shower soil but also for all your original ideas. The specificity of these tiles is the wedge that reduces the size of joints 1 to 3 mm on average, the artisanal visual rendering is accentuated and sublimated. Polygons: 6
Textures can be found in .skp file
How to extract textures from .skp file?
If you have any of the following software, it is easy. Follow the guidelines provided:
Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.
Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.
C4D (Trial version is enough)
Importing .skp file to C4D automatically generates a folder with textures next to the .skp file.
When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.
Rhinoceros 3D (Trial version is enough)
Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.
Feel free to copy and paste the textures to any folder you like.