Buddha Lotus Maisons du monde 3D model
This 3D model was originally created with Sketchup 15 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Zen and refined through this beautiful sculpture of Buddha lotus. Zen decorative object, this beautiful statuette will bring an Asian touch to your interior. For a more modern deco statue, watch the Silver Buddha statuette. This product belongs to the range Asia: Feel like getting away? Treat yourself to the Asia collection of decorative objects. An exotic Zen spirit pervades your home, the tones are strong and soothing, the canvas lend themselves to dream. Transport your interior to a faraway enchanted with this collection in the colors of the country of the rising sun. Size (cm): H 70 x W 39 x D 39 Weight: 16.60 Kg Ref. 116 068, € 99 Polygons: 341
Textures can be found in .skp file
How to extract textures from .skp file?
If you have any of the following software, it is easy. Follow the guidelines provided:
Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option.
Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.
C4D (Trial version is enough)
Importing .skp file to C4D automatically generates a folder with textures next to the .skp file.
When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.
Rhinoceros 3D (Trial version is enough)
Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.
Feel free to copy and paste the textures to any folder you like.