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4\n\nSurvivor 4 - 4\n\nSurvivor 5 - 4\n\nNumber of Textures:\n\nSurvivor 1 - 12\n\nSurvivor 2 - 12\n\nSurvivor 3 - 12\n\nSurvivor 4 - 12\n\nSurvivor 5 - 12\n\nTexture Resolutions: (4K) 4096\n\nSupported Development Platforms:\n\nWindows: (Yes)\n\nMac: (Yes)\n\nDocumentation: No\n\nImportant/Additional Notes: No\n\nUnity Technical details:\n\nPost apocalyptic survivors MEGA pack consist of 5 game ready characters for your projects in the style of survival and post-apocalypse.\n\nDEFAULT UNITY SHADER + In the model it is desirable to use a shader with a two-sided display of polygons.\n\nLow poly models. 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If you'd like to purchase the individual versions:\n\n- **Ambulance - Premium:** \n\n- **Police Car - Premium:** https://www.cgtrader.com/3d-models/vehicle/military/police-car-premium-drivable-and-interactable\n\n- **Pick-Up Truck:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-pickup-truck\n\n- **Hatchback:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-hatchback\n\n- **Sedan:** https://www.cgtrader.com/3d-models/car/standard/procedural-vehicles-sedan\n\n- **Van:** https://www.cgtrader.com/3d-models/vehicle/other/procedural-vehicles-van\n\n\n\u003e Support\n\n**PDF Documentation - Highly recommended:** https://yarrawah.market/VehiclePDF\n\n**Overview \u0026 Documentation Video:** https://youtu.be/2i1-Z6h9S7k\n\n**Discord - Need assistance? Send me a message!** https://yarrawah.chat/discord\n\n**Email - support@yarrawah.com**\n\n\u003e Features:\n\n**Code is commented, and in most cases has a tooltip! The assets are preconfigured to work out of the box!**\n\n\n**BP_Drivable**\n\n- Fully replicated for multiplayer\n\n- Fully-Functional **lights** and sirens with emissive and physical light configurations\n\n- **Interior Emissive Controls** allow you to switch on the interior laptop or computer\n\n- **Enter and Exit the vehicle** with the FPS controller example\n\n- **Advanced Drivable Blueprint** - Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.\n\n- Functional odometer/RPM + animated steering wheel\n\n- Animated, sound effects, sirens, particles - Game-ready and optimized!\n\n\n**BP_Interactable**\n\n- ~100 exposed procedural parameters allow for infinite variation between vehicles, paint with the foliage tool, press randomize, and watch as you can creatively iterate through massive abandoned highways in seconds!\n\n- Multi-layered optimization system allows for thousands of vehicles on your map with multiplayer support\n\n- Works with **Foliage Actors** so you can paint highways of lootable and destructible vehicles or use procedural foliage tools!\n\n- Destructible (windows, side mirrors, antenna, wipers)\n\n- Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping\n\n- Leaf Clutter and Ivy Foliage (22 unique foliage meshes and 19 shared foliage meshes per vehicle)\n\n- Expandable Proxy Mesh System\n\n- Animated, sound effects, particles - Game-ready and optimized!\n\n\n**Complete \u0026 Game Ready**\n\nThis asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (\u003c5 mins).\n\n\n**Drivable - Custom Skeleton and Skeletal Mesh**\n\nAn advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts, momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.\n\n\n**A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:**\n\n1. Each Individual Wheel\n\n2. Each Individual Door\n\n3. Steering Wheel\n\n4. Gear Stick\n\n5. Boot\n\n6. Hood\n\n\n**Interior and Bonuses**\n\nA high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.\n\n\n**Level Designer Friendly**\n\nLevel designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.\n\n\n**Procedural Vehicle Generation**\n\nProduce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.\n\n\n**Instanced Dynamic Meshes**\n\nCustom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the **.pdf documentation**. All LOD's are made by hand and each LOD screen size is adjusted for the best results.\n\n\n**Foliage Tools and Integration**\n\nIn Unreal Engine 4.25 above, the new Foliage Actor component is leveraged allowing you to paint and procedurally generate interactable vehicles into your map. This allows for rapid prototyping and can be useful for populating long stretches of highway, junkyards, etc.\n\n\n**Sound Effects and Particles**\n\nSound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.\n\n\n**Smart Actors**\n\nThese actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn't or leaves from spawning when they shouldn't. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.\n\n\u003e Technical Details\n\n**Texture Variations**\n\nClean and aged variations are included allowing you to place your own decals or branding for your game world. The civilian vehicles include albedo masks, allowing you to tint the paint job to any colour you like!\n\n\n**Number Plates**\n\nIncluded but optional. You can modify the texture, or attach your own model to suit your game's world!\n\n\n**Technical Features:**\n\n- BP_Interactable (Main blueprint for interactable vehicle placement)\n\n- BP_Drivable\n\n- BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle)\n\n- 8-9 Demo Maps (for each vehicle)\n\n\n**Number of Unique Meshes:** 154 static mesh foliage components, 252 static mesh vehicle components, 6 skeletal mesh\n\n**Skeleton/Rigged:** Custom skeleton - PhysX/Chaos compatible\n\n**Collision:** Yes, Custom/Automatically Generated\n\n**Vertex Count:**\n\n1. **Per Vehicle Average (Hero quality with proxy optimizations for open-world games):** 50-95k LOD0 to 489 Single Drawcall Proxy Mesh (Ambulance with accessories and equipment has the highest tri-count).\n\n2. **Foliage:** 25-12k for ivy meshes, 1-3k for Leaf Clutter\n\n**LODs:** Yes\n\n**Number of Materials and Material Instances:** 15 Master, 5 Material Function, 169 Instances\n\n**Number of Textures:** 276\n\n**Texture Resolutions:** 4k for most textures, 1k for proxy meshes\n\n**Windows/Mac:** Yes","imageAlt":"3D model Apocalyptic Vehicle Collection - Premium UE4","url":"https://www.cgtrader.com/3d-models/vehicle/truck/apocalyptic-vehicle-collection-premium-ue4","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NUFwLEiVVcZBSmByviWGXvfz/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ThumbnailMegapack.jpg","gridUrl":"https://media.cgtrader.com/variants/NUFwLEiVVcZBSmByviWGXvfz/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ThumbnailMegapack.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/truck/apocalyptic-vehicle-collection-premium-ue4","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"truck","categoryTitle":"Vehicle","subcategoryTitle":"Truck","schemaImageUrl":"https://img-new.cgtrader.com/items/3677462/7cc0a8683a/apocalyptic-vehicle-collection-premium-ue4-ue5-3d-model-7cc0a8683a.webp","saleOffDiscount":70,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6964109","type":"listingItem","attributes":{"id":6964109,"title":"Post-Apocalyptic Wasteland Mechanic","price":9.0,"description":"A high-quality, detailed post-apocalyptic wasteland mechanic 3D character, optimized for games, cinematics, real-time environments, and survival-themed experiences.\n\nThis asset features a rugged, weathered technician character dressed in a distressed industrial jumpsuit and heavy work boots. Key design elements include a unique, multi-lensed gas mask with intricate filtration systems, a utility belt laden with various pouches and tools, a forearm data gauntlet, and a detailed mechanical exoskeleton leg brace on the left leg. The character’s design combines functional scavenging gear with military-inspired utility, featuring layered, realistic wear and tear, patches, and realistic fabric folds that create a strong visual identity.\n\nThe character’s overall aesthetic is perfect for a range of gritty, harsh environments, including radioactive zones, chemical contamination scenarios, forgotten underground complexes, and dystopian futuristic worlds. The blend of manual labor attire with scavenged advanced technology makes this model especially suitable for roles like mechanic, engineer, scavenger, and toxic-zone survivalist.\n\nBuilt with optimized topology and high-quality PBR-ready materials, this asset is suitable for Unreal Engine, Unity, Blender, and other modern 3D pipelines. It is ideal for third-person shooters, survival games, cinematic scenes, VR experiences, and character asset collections.\n\n**Perfect for:**\n\n- Post-apocalyptic game worlds\n- Survival game environments\n- Dystopian city scenes\n- Toxic-zone exploration levels\n- Wasteland scavenger roles\n- Industrial maintenance scenarios\n- Real-time cinematics and cutscenes\n- VR exploration experiences\n- Tactical shooter NPC characters\n- Character asset reference libraries\n\n**Features:**\n\n- Game-ready polygon mesh\n- High-quality PBR-ready materials\n- Detailed unique gas mask design\n- Distressed industrial jumpsuit outfit\n- Functional utility belt with pouches\n- Intricate mechanical leg exoskeleton brace\n- Forearm data panel gauntlet\n- Realistic layered clothing with weathered detail\n- Optimized topology for real-time use\n- Rigged to standard humanoids (check specific marketplace specifications)\n- Unreal Engine compatible\n- Unity compatible","imageAlt":"3D asset Post-Apocalyptic Wasteland Mechanic","url":"https://www.cgtrader.com/3d-models/military/military-character/post-apocalyptic-wasteland-mechanic","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/2s2znxr9rvotx628r9ivg7v3ekth/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202026-02-21%20213516.jpg","gridUrl":"https://media.cgtrader.com/variants/2s2znxr9rvotx628r9ivg7v3ekth/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202026-02-21%20213516.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/military-character/post-apocalyptic-wasteland-mechanic","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":117,"name":".gltf","is_native":false},{"id":222,"name":".mp4","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"military-character","categoryTitle":"Military","subcategoryTitle":"Character","schemaImageUrl":"https://img-new.cgtrader.com/items/6964109/48422cd241/post-apocalyptic-wasteland-mechanic-3d-model-48422cd241.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6855441","type":"listingItem","attributes":{"id":6855441,"title":"Shark Mercenary Warrior Apocalyptic Anthropomorphic Shark","price":5.0,"description":"Bring raw power and post-apocalyptic attitude to your collection with this 290mm Shark Mercenary Warrior STL model, a bold and highly detailed 3D printable statue designed for serious collectors, painters, and display enthusiasts.\n\nThis dynamic anthropomorphic shark warrior combines brutal strength with tactical street-style aesthetics. Featuring a muscular shark humanoid body, layered combat gear, tactical belts, holsters, straps, scarf detail, oversized boots, and textured clothing folds, this model radiates personality and storytelling from every angle.\n\nThe sculpt captures a powerful stance — shoulders squared, fists clenched, head lifted with predator confidence. Every surface is packed with crisp detail:\n\nRealistic shark skin textures\n\nFabric wrinkles and layered garments\n\nHeavy-duty utility belts and weapon holsters\n\nCombat boots with rugged tread detail\n\nDynamic clothing flow and character-driven posture\n\nAt 290mm tall, this statue commands attention on any shelf, desk, or collector display case. Its proportions make it ideal as a premium showcase piece while still remaining printer-friendly.\n\nThis model is perfect for fans of:\n\nPost-apocalyptic character designs\n\nStylized creature warriors\n\nComic-inspired figures\n\nUnique fantasy humanoids\n\nStatement 3D printed display art\n\nWhether printed in resin for ultra-crisp detail or FDM for larger display pieces, this shark mercenary is designed to look stunning and professional once printed and painted.\n\nIt can be fully hand painted after printing, allowing you to bring your own color story to life — from gritty wasteland tones to vibrant comic-style finishes.\n\nThis is not just a model — it’s a presence.\n\nModel Specifications\n\nHeight: 290 mm (29 cm)\n\nFormat: STL\n\nModel Type: One-piece statue\n\nStyle: Stylized anthropomorphic shark warrior\n\nDetail Level: High-resolution sculpt with fine surface texture\n\nPrint Compatibility: Resin (SLA/DLP/MSLA) \u0026 FDM compatible\n\nPaintable: Yes – designed for hand painting\n\nUse: Display statue / collectible figure\n\nRecommended Print Settings\nFor Resin Printing (Recommended for Maximum Detail)\n\nLayer Height: 0.03 – 0.05 mm\n\nInfill: Solid (standard for resin)\n\nSupports: Medium supports on arms, chin, scarf edges, and under overhangs\n\nResin Type: Standard ABS-like or high-detail grey resin\n\nExposure: According to manufacturer settings\n\nFor FDM Printing\n\nLayer Height: 0.12 – 0.2 mm\n\nInfill: 15–25%\n\nNozzle: 0.4 mm recommended\n\nMaterial: PLA (easy printing), PETG (durability), or ABS\n\nPrint Speed: 40–60 mm/s\n\nWall Thickness: 1.2 mm minimum\n\nBed Temperature: 50–60°C (PLA)\n\nNozzle Temperature: 200–215°C (PLA)\n\n3D printing settings\nSupports \u0026 Manufacturing Instructions\n\nThe model prints best standing upright to preserve surface detail.\n\nSupports are required under:\n\nArms and fists\n\nChin and jawline\n\nScarf and strap overhangs\n\nHolster edges\n\nBoot overhang sections\n\nFor resin printing, angle slightly backward (10–15°) for optimal support distribution.\n\nUse medium-density supports to avoid surface damage.\n\nAfter printing, carefully remove supports and sand lightly with 400–800 grit sandpaper if needed.\n\nPainting \u0026 Finishing Guide\n\nThis model is ideal for hand painting and rewards detail-oriented finishing.","imageAlt":"3D print model Shark Mercenary Warrior Apocalyptic 1","url":"https://www.cgtrader.com/3d-print-models/art/sculpture/shark-mercenary-warrior-apocalyptic-anthropomorphic-shark","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/vvf20zu7wgt0khxwyq78dplc5wlv/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/vvf20zu7wgt0khxwyq78dplc5wlv/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-print-models/art/sculpture/shark-mercenary-warrior-apocalyptic-anthropomorphic-shark","isCgtVerified":false,"types":{"printReady":true,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":51,"name":".stl","is_native":false},{"id":117,"name":".gltf","is_native":false}],"categorySlug":"art","subcategorySlug":"sculpture","categoryTitle":"Art \u0026 Design","subcategoryTitle":"Sculptures","schemaImageUrl":"https://img-new.cgtrader.com/items/6855441/137a847ed9/shark-mercenary-warrior-apocalyptic-anthropomorphic-shark-3d-model-137a847ed9.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4905111","type":"listingItem","attributes":{"id":4905111,"title":"Survival Post-apocalyptic Girl","price":49.0,"description":"Customizable Survival girl model. A lot of clothes variations, easy change color and create your own style. Rigged to Epic skeleton, has Morph Targets ( Blendshapes facial expressions )\n\n\nRigged to Epic skeleton with additional bones ( eye_l and eye_r)\n\nAppleAR Morph Targets ( Facial expressions)\n\nPBR Textures ( BaseColor, Normal, Roughness, Metallic, Opacity) all textures 4k x 4k\n\nYou can easily change any colors of all clothes in this project.\n\nBody without clothes included.\n\nA lot of MI presets with colored clothes.\n\n3 skin color presets and you can easily change skin color.\n\n2 weapons: Baseball Bat and Gun","imageAlt":"Survival Post-apocalyptic Girl 3D model","url":"https://www.cgtrader.com/3d-models/character/woman/survival-post-apocalyptic-girl","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/KLb3NBRE2oqtLEPPeQZdnvws/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/0.jpg","gridUrl":"https://media.cgtrader.com/variants/KLb3NBRE2oqtLEPPeQZdnvws/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/woman/survival-post-apocalyptic-girl","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":28,"name":".hrd","is_native":false}],"categorySlug":"character","subcategorySlug":"woman","categoryTitle":"Character","subcategoryTitle":"Woman","schemaImageUrl":"https://img-new.cgtrader.com/items/4905111/e448d8ed99/survival-post-apocalyptic-girl-3d-model-e448d8ed99.webp","saleOffDiscount":60,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4457280","type":"listingItem","attributes":{"id":4457280,"title":"Post Apocalyptic Camaro","price":10.0,"description":"All hail from the dusty deserts!\n\nThis is our Camaro inspired Post Apocalyptic style.\n\nThis car is heavily inspired by the Post Apocalyptic art.\n\nCreating this asset took a little while as I wanted it to have as much detail as possible while keeping polygon and vertex count relatively reasonable. Overall, vehicle itself without the land has 318K's of polygon.\n\nIt has 7 set of textures. Each for a spesific part of the car. 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