Rigged game ready yellow anaconda 3d model created to match the reptile's real world features as accurately as possible. Setup with PBR textures in Blender 2.92, ready for rendering with Cycles.
The model has clean topology and non overlapping UV. Most suitable for close up vfx shots and renders, animation and real time projects. Rigging was done with bones only and configured with custom handles for easy joint selection.
Two rig variants are provided. The FK rig is most suitable for quick FK animation and static poses while the IK rig is most suitable for animation along a path/spline. Spline or path setup is not provided. Please see documentation for more vivid visual representation of the rig variants.
-3 Character Variants (Default Poly/ Low Poly/ Poly Art)
-20 Unique Rigged Poses
-Texture Map Resolutions: 8k, 4K, 2k
-Texture maps Included: Albedo, Normal Map, Roughness
-2 Rig Variants
-Unity and UE4 PBR Texture Maps
-8k/4k Photoshop Texture Map Templates
-Vertex Counts of Characters:
-Default Poly: 18228 tris, 9144 verts
-Low Poly: 6336 tris, 3186 verts
-Poly Art: 4724 tris, 2380 verts