Animated game ready yellow anaconda 3d model created to match the reptile's real world features as accurately as possible. Setup with PBR textures in Blender 2.92, ready for rendering with Cycles.
The model has clean topology and non overlapping UV. Most suitable for close up vfx shots and renders, animation and real time projects. Rigging was done with bones only and configured with custom handles for easy joint selection.
Two rig variants are provided. The FK rig is most suitable for quick FK animation and static poses while the IK rig is most suitable for animation along a path/spline. Spline or path setup is not provided. Please see the image gallery for more vivid visual representation of the rig variants.
Unity package and Unreal Engine 4 project are art assets made up of rigged, textured and animated models thoroughly tested in both engines to ensure they work as intended. They do not include character controller scripts or blueprints.
Rigged and Animated
3 Character Variants (Default Poly/ Low Poly/ Poly Art)
2 Rig Variants
8k, 4k, 2k Texture Maps
Animation Types: Root Motion, In-place
-Root Motion Animation List:
-In-place Animation List:
-PBR Texture Maps Included: Albedo, Normal Map, Roughness
-Unity and UE4 PBR Texture Maps
-8k/4k Photoshop Texture Map Templates
-Vertex Counts of Characters:
--Default Poly: 18228 tris, 9144 verts
-Low Poly: 6336 tris, 3186 verts
-Poly Art: 4724 tris, 2380 verts
For complete animation list, please read the documentation.