Dragons Pack PBR Low-poly 3D model
** IMPORTANT: I update my packages a lot, and things like Music, Sound Effects and Concept Art, as well as pre-integrated game engine packages can be downloaded at my site. Please email me after you purchase and I can register the pack and activate your downloads. If you only want the Model & Textures, however, all of those are available here. (Check the "Read Me" file in the downloads)**
Dragons Pack PBR is a highly detailed package containing Three Heads, Four Back options, Two Tails & unlimited texture customization. Tons of animations bring the Dragons to life, both on land and in the air. Particles included, as well as helper scripts to make texture customization speedy even with many materials at once. Also comes with a Saddle, Reins & Bridle, plus Dragon Eggs featureing two default textures and unlimited customization.
http://www.youtube.com/watch?v=0a1plWH7oag - "Demo" of the "Dragon Rider" Demo scene that can be downloaded if you have both the Dragon Pack PBR & the Human Base + Barbarian Pack PBR.
http://www.youtube.com/watch?v=EJABlxN7yYg - A very simple demo showing the Dragon flying through the Viking Village!
http://www.youtube.com/watch?v=https://youtu.be/SczaVWQvktA - This is a demo of the demo scene, including sound effects and music!
Use sliders to adjust the look & feel of the monsters. Easily change colors, add special effects like dirt, mud, blood, ice, snow, moss & more. It's fast and allows you to create any number of looks that perfectly suit your game. Most texture maps are 2048x2048.
Use the "Texture Creation" scene to quickly modify the look of the models, and then use the "Mass Export" tool to export all the Procedural Materials into game-ready Standard Shader materials with a single click.
Exposed Blend Shapes allow for massive mesh morphing and customization. You can save settings in prefabs or script the shapes for in-game customization or randomization of your characters. Now you can spawn completely random enemies that all look different from each other.
CUSTOM RE-MIXABLE MUSIC
Music has been composed specifically for the characters we produce. The tracks are separated into layers and set up for use with the Unity Audio Mixer. Use this to mix your own tracks, and create the perfect sound for your game levels, and export all your mixes with a single click into game-ready .wav files!A "Composers Mix" is also included if you do not want to mix your own track, and you can easily export the included mixes as well.
Listen to the included mixes in this Youtube Video: http://www.Youtube.com/watch?v=qyJZceZbZ9g
Many of the animations now feature matching sound effects, along with a simple audio controller script that makes playing them and controlling things like volume, volume by speed etc easy. Nothing brings characters to life like high quality matching audio.
Extra High Resolution images are provided in layered photoshop format for customization. Use these on your Steam page, your manual, your website & other advertising material to bring your game to life before you have gameplay to show.
• Attack 01
• Attack 02
• Breathe Fire
• Fire Head 01 (Head/Neck Only)
• Fire Head 02 (Head/Neck Only)
• Fly Attack
• Fly Backward
• Fly Breathe Fire
• Fly Death 01 (Loop Start)
• Fly Death 02 (Loop)
• Fly Death 03 (Loop End)
• Fly Dive
• Fly Fast
• Fly Glide
• Fly Got Hit
• Fly Idle
• Fly Static Saddle (Fly Forward w/ Saddle as center of Mass)
• Got Hit 01
• Got Hit 02
• Idle Break
• Look Back Left (Looped)
• Look Back Right (Loop)
• Tail Whip Left
• Tail Whip Right
• Walk Backward
Custom particles (magic spells etc) are included whenever appropriate. The package also includes our entire "Magic Spells & Particles Pack", so you can create your own magic spells.
Our models use real PBR values, not half-baked or made up PBR. We start out with real world materials and you can adjust from there. Maps included: Diffuse | Normal | Roughness | Metallic | Height | Ambient Occlusion
Don't be fooled by the "requires Unity 5" message! The textures our system exports work with legacy shaders the same way any other character you already have does. You'll need Unity 5 to set up the textures, but once exported, you can bring them in to ANY Unity version and they'll work.
We provide multiple LODs from High Poly (good for cinematics) to Low Poly (great for mobile). However, I suggest you use Simplygon or Mantis Online (google it, it's free) for creating your own LODs that fit your project/platform.