Animated game ready boa constrictor model created to match the reptile's real world scale, shape, skin scales and colours as accurately as possible. Setup with PBR textures in Blender 2.80, ready for rendering with eevee and cycles. All textures are packed into the blend files.
The model has clean topology and non overlapping UVs. Most suitable for close up vfx shots and renders, animation and real time projects.
Cinema 4D R16 files are set up in physical render engine and Redshift version 2.5.32. Lightwave 2015.03 files are setup with the default render engine. Fbx 2013 files are provided for use in 3d and real time applications with fbx import support.
The model is rigged with bones only and comes in two rig variants. The FK rig is for quick FK animation and poses while the IK rig is for animation along a path/spline. Spline or path setup is not provided.
For complete animation list, please read the documentation.
Hdri used in scene set up can be obtained through the link provided in the text document. A total of 4 files are included in the package. They comprise of 2 rigged and 2 animated models.