Photorealistic tiger model prepared in Blender for stills, animation, and cinematic rendering. Includes full rig with facial controls and a set of ready animations. Textures are delivered in UDIM 4K tiles for high fidelity close-ups. The fur is prepared but kept hidden by default for fast scene setup and preview.
What’s included
- Blender project file (.blend), fully rigged and set up.
- OBJ export for broader compatibility.
- Full UDIM 4K texture set (Color, Normal, Specular, Hair masks, Eye maps, Tooth maps, etc.).
- Rig with FK/IK limb systems, fine pose controllers, tail and spine controls, and facial rig with UI controls.
- Pre-baked animations: run, walk, and lie.
Textures (high-level)
All textures supplied at 4096×4096 unless noted; provided in UDIM layout where applicable.
- Body Color / Normal / Specular (UDIM tiles) — 4096×4096
- Hair Color / Hair Mask (UDIM tiles) — 4096×4096
- Eye Color — 4096×4096
- Tooth Color — 2048×2048; Tooth Normal — 4096×4096
- Hair map — 4096×4096
Rig & Controls
A production-friendly rig with both animation efficiency and fine-control detail:
- Global root and torso controllers.
- FK spine segments with stretch options and TailFollow/NOFollow rotation attribute.
- Neck and head controllers with HeadFollow toggle. Lower jaw/chin controls for lip and bite animation.
- Eye and eyelid controllers, including blink and wink controls.
- IK/FK limb setup for all four legs, with IK/FK switch (non-seamless) and IK stretch limits. Toe controllers for paw articulation and nail flex.
- Tail FK segments for natural tail motion.
- Facial control system and a simple facial UI for posing expressions, mouth movement, snarls, winks, etc.
Animations
- Run (30 fps)
- Walk (30 fps)
- Lying (30 fps)
Features & Practical Notes
- Fur/hair is hideable for faster viewport interaction, enabling hair for final renders.
- Can be rendered in the supplied Blender project without further adjustments; however, final shading/lighting may be adjusted to the scene's needs.
- OBJ provided for import into other DCC tools or game engines (note: OBJ will not include rig/animation).
- UDIM workflow preserved for high-fidelity texturing.
- The model is built in meter units at a real-world scale.
Recommended usage & tips
- For animation: use the IK/FK leg controls and the facial UI for character acting. Use fine toe controllers for realistic paw placements and gripping.
- For rendering: enable hair and increase hair subdivisions for close-ups; use Cycles for physically correct shading; enable displacement and proper tangent space normal maps for best detail.
- For game or real-time: bake high-detail textures to a single atlas and retarget or rebuild a simplified rig; contact me for optimized LODs or game-ready exports.
Compatibility & Requirements
- Provided files: .blend (Blender project) and .obj.
- Recommended: Blender 2.9+ (for full rig and UI compatibility).
- OBJ includes geometry and textures, but not Blender rig/animation.