DESCRIPTION

Photorealistic tiger model prepared in Blender for stills, animation, and cinematic rendering. Includes full rig with facial controls and a set of ready animations. Textures are delivered in UDIM 4K tiles for high fidelity close-ups. The fur is prepared but kept hidden by default for fast scene setup and preview.

What’s included

  • Blender project file (.blend), fully rigged and set up.
  • OBJ export for broader compatibility.
  • Full UDIM 4K texture set (Color, Normal, Specular, Hair masks, Eye maps, Tooth maps, etc.).
  • Rig with FK/IK limb systems, fine pose controllers, tail and spine controls, and facial rig with UI controls.
  • Pre-baked animations: run, walk, and lie.

Textures (high-level)

All textures supplied at 4096×4096 unless noted; provided in UDIM layout where applicable.

  • Body Color / Normal / Specular (UDIM tiles) — 4096×4096
  • Hair Color / Hair Mask (UDIM tiles) — 4096×4096
  • Eye Color — 4096×4096
  • Tooth Color — 2048×2048; Tooth Normal — 4096×4096
  • Hair map — 4096×4096

Rig & Controls

A production-friendly rig with both animation efficiency and fine-control detail:

  • Global root and torso controllers.
  • FK spine segments with stretch options and TailFollow/NOFollow rotation attribute.
  • Neck and head controllers with HeadFollow toggle. Lower jaw/chin controls for lip and bite animation.
  • Eye and eyelid controllers, including blink and wink controls.
  • IK/FK limb setup for all four legs, with IK/FK switch (non-seamless) and IK stretch limits. Toe controllers for paw articulation and nail flex.
  • Tail FK segments for natural tail motion.
  • Facial control system and a simple facial UI for posing expressions, mouth movement, snarls, winks, etc.

Animations

  • Run (30 fps)
  • Walk (30 fps)
  • Lying (30 fps)

Features & Practical Notes

  • Fur/hair is hideable for faster viewport interaction, enabling hair for final renders.
  • Can be rendered in the supplied Blender project without further adjustments; however, final shading/lighting may be adjusted to the scene's needs.
  • OBJ provided for import into other DCC tools or game engines (note: OBJ will not include rig/animation).
  • UDIM workflow preserved for high-fidelity texturing.
  • The model is built in meter units at a real-world scale.

Recommended usage & tips

  • For animation: use the IK/FK leg controls and the facial UI for character acting. Use fine toe controllers for realistic paw placements and gripping.
  • For rendering: enable hair and increase hair subdivisions for close-ups; use Cycles for physically correct shading; enable displacement and proper tangent space normal maps for best detail.
  • For game or real-time: bake high-detail textures to a single atlas and retarget or rebuild a simplified rig; contact me for optimized LODs or game-ready exports.

Compatibility & Requirements

  • Provided files: .blend (Blender project) and .obj.
  • Recommended: Blender 2.9+ (for full rig and UI compatibility).
  • OBJ includes geometry and textures, but not Blender rig/animation.

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Tiger Rigged Animated 3D model

Royalty Free License (no AI)
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Native file format
BLEND3 files
Size: 101 MB
Cycles | 3
Cycles | 3
Cycles | 3
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OBJ
OBJ<br />File Size: 2.27 MB
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PNG<br />File Size: 122 MB
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JPG<br />File Size: 122 MB
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