High detailed realistic big white rhino model. Clean UVmapped, professional textured, rigged and animated. Based on high quality sculpting and best references. Smoothable mesh with quads mostly. Mouth is openable and have all inside stuff. Scene is ready to render with Arnold render to have the same result as on thumbnails.
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POLYCOUNT: 18905 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 12485 polygons.
All other meshes (eyeballs, mouth, teeth) is 6420 polygons.
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TEXTURES: 4096x4096 JPG files. (also 8192x8192 textures included)
Textures for:
Texture types:
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MEASUREMENT UNITS: Centimeters
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FORMATS included: .mb (maya 2011 binary) .obj (alias wavefront) .FBX (Autodesk)
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RIG AND ANIMATION NOTES:
This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox). The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
There is 7 animations in one scene:
-walk (1-48 frame - loopable) -trot (58-74 frame - loopable) -gallop (84-96 frame - loopable) -eat (106-276 frame) -idle (286-486 frame) -get down (496-636 frame) -get up (646-726 frame)
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NO POSTWORK on this renders.