This is a realistic panthera onca model made with Blender and Cycles renderer at real-world scale, with textures, rigging, hair, animation. The body skin map and hair map are made separately for some realism.
Body polygons 27,262
Paws polygons 6,080
Eyeballs polygons 3,968
Inner eyeballs polygons 1,280
Corneas: polygons 368
Eyelid peelings: polygons 240
Lacrimal glands: polygons 736
Tongue: polygons 560
Total: vertices 40,169, polygons 40,126
There is a blender project and models like abc, fbx, obj, stl, and 3ds.
Panthera onca_Body_Hair_BaseColor.png, 8192*8192
Panthera onca_Body_Skin_BaseColor.png, 8192*8192
Panthera onca_Eye_BaseColor.png, 2048*2048
Panthera onca_Eye_Mask.png, 2048*2048
Panthera onca_Foot_Mask.png, 4096*4096
Panthera onca_Nose_Mask.png, 4096*4096
Panthera onca_Tangue_BaseColor.png, 2048*2048
There is a complete control system to make it easier to create complex animation and posture flexibly.
Elbow and knee pole vector
Stretchable legs and arms
Face controller and facial expression control panel
IK and FK of Limbs, with switchable controller
The following effect of neck and head, with customizable switch
Cartilage controller of body, limbs, neck, tail.
Multiple controllers on the foot that contain load-bearing effect, claw opening and closing, nail extension, rotation along the tip and heel of the foot.
Loopable running animation at 30 fps, frame range 0-13;
Unlooped walking animation at 30 fps, frame range 0-38
The model is in meter units at real-world scale.
Putting it in your project to render without any cleaning.
No part-name confusion when importing several models into a scene.
No external addons needed.
No lights and cameras.
The rendering time is long because of the large amount of hair. You can optimize the hair on the background.
List the optimization methods below:
Decreasing the numbers of hair children, and increasing the thickness of hair.
Decreasing the steps of interpolated spine.
The character can be rendered directly in this scene.
Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.