DESCRIPTION

Cartoon Monkey 3D Model

This charming cartoon monkey is a fully rigged and textured 3D model, designed for animation, games, and creative projects. It features a smooth, stylized body with a playful and expressive face, making it ideal for character-driven storytelling. The model’s optimized topology ensures fluid movement and high-quality deformations, suitable for both real-time and pre-rendered applications.

Key Features:Stylized and expressive design with large, detailed eyesOptimized for animation with 120,716 vertices and 120,088 facesFully rigged for easy posing and character animationHigh-quality textures with smooth shading and realistic detailsCompatible with Blender,

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Monkey Cartoon 3D Model 3D model

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File formats
OBJ
OBJ | 2 files<br />Version: 4.3<br />File Size: 17.4 MB
BLEND
Blender<br />Version: 4.3 - Renderer: Cycles 4.3<br />File Size: 53.5 MB
FBX
Autodesk FBX<br />Version: 4.3<br />File Size: 13.2 MB
GLTF
glTF<br />Version: 4.3<br />File Size: 188 KB
Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
24704 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 12366 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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