Realistic Marmot Model
Update day 10/08/2022 to: Maya 2022, Yeti 4.1.0, Arnold Core 7, MtoA 5.0.0 Maya 2020, Yeti 4.1.0
Made with:Production workflow, easy to integrate in your pipeline No Overlapping Uv's subdivided in more tiles for more resolution Production Topology Rigged ( In a separate file, Referenced in the main Scene) Shader setup in Arnold ( Arnold core 5.1.0.0) Groom in Yeti ( v2.2.1)
Unit of measurement in centimetres
Scale 1:1
File Formats:
Main Scene (.ma) Rig Scene (.ma) Pose files exported in a separated file (.abc) Rest Pose in ( FBX , OBJ , ABC)
Groom Curves in (ABC)Rig:
Main Control scalable Arm Controls FK/IK switchable Hip Controls FK/IK switchable Spline FK/IK switchable Neck and Head FK Tail FK/IK switchable
Groom:
Yeti Groom with clean texture path: Attribute editor custom pointing textures path Custom Id Setup for more control
Shaders:
Arnold 5.1.1 Shaders
Body Shader ( Standard Surface ) Groom Shader ( Standard Hair )
Textures:
Displacement 8K resolution (RAW) Diffuse 4K resolution (SRGB) Roughness 4K resolution (RAW) Normals 4K resolution (RAW) SSS Weight 4K resolution (SRGB) height 4K resolution (RAW) Groom Root Color 4K resolution (SRGB) Groom Base Color 4K resolution (SRGB) Groom Tip Color 4K resolution (SRGB)
NO POSTWORK ON THESE RENDERS (ARNOLD)
Common Issues:
1) TEXTURES CONNECTIONS
Because of the UDIM textures and YETI , it was not possible to set relative path. To change the absolute path:
UDIM TEXTURES
YETI TEXTURES
Select the yeti node in the outline editor and look in the attribute editor ( be sure it is the pgYetiMaya node type)
In the attribute editor go to Other/ Image Search path. Replace the folder path with the yeti texture folder