DESCRIPTION

Overview

High-fidelity male lion asset optimized for film, VFX, and real-time preview pipelines. Built at real-world scale in Blender with a physically-plausible hair system, muscle-driven deformations, and a concise, animator-friendly rig. Includes five polished animations and fully layered UDIM texture sets for close-up cinematics.

What you get

  • Blender project file (native, Blender + Cycles-ready)
  • OBJ export (geometry only — no rig/animation)
  • Full texture set (UDIM 4K maps)
  • Rig with animator controls and facial system
  • Four animation clips (walk, run, lying, watching)
  • Real-world scale: Meters

Texture sets

  • Body (UDIM): BaseColor / Normal / Roughness / Specular / SubsurfaceAmount — 4096×4096 (UDIM tiles)
  • Teeth & nails: 4096×4096
  • Eyes: 2048×2048 (mask + basecolor)
  • All maps supplied in PNG / JPG where appropriate.

Formats

  • .blend (native Blender project with hair, rig, animations)
  • .obj (geometry-only export)

Rig & Facial System

Production-oriented, animator-friendly rig with global and localized controls for reliable posing and performance. Core features:

  • Global root + torso controllers for body weighting and center-of-mass adjustments.
  • FK/IK switching on limbs with roll and pad controls for natural paw placement.
  • Spline/IK tail setup and layered FK tail controls.
  • Multi-controller head & neck system with head-track and jaw controls.
  • Detailed facial controls: eyes (look/iris dilation), blink channels, brows, and mouth corner / show-teeth attributes.
  • Tailored attributes for IK/FK blending and behavioral constraints (e.g., Head_follow, Neck_follow, Tail_IKFK).

Animations

All animations baked and scene-ready (30fps):

  • Lying
  • Watching
  • Running
  • Walking

Production Notes & Workflow Tips

  • Mane hair system is authored in Blender; fur is toggled off for viewport performance and enabled for final renders.
  • Mane dynamics for the Walk/Run clips are pre-baked for immediate use.
  • Asset is delivered in Blender and fully tested with Cycles. Exported OBJ provides geometry for cross-DCC workflows but excludes hair, rig, and baked animations.

Compatibility

  • Primary support: Blender (full feature parity).
  • Cross-software: If your pipeline relies on Maya/3ds Max/Cinema 4D, expect that hair, rigging, and animation will not transfer cleanly — manual rework will be required.

Use cases

Feature VFX, animated sequences, cinematic previs, advertising, educational visualization, portfolio shots, and real-time prototyping.

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Male Lion Rigged Animated 3D model

Royalty Free License (no AI)
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Native file format
BLEND4 files
Size: 1.23 GB
Cycles | 3.6
Cycles | 3.6
Cycles | 3.6
Cycles | 3.6
Exchange formats
OBJ
OBJ<br />File Size: 10.8 MB
PNG
PNG<br />File Size: 282 MB
JPG
JPG<br />File Size: 282 MB
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81000 polygons
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