Lion Cub Rig - MAYA

Lion Cub Rig - MAYA 3D model



This is a high-quality young lion model with maps, fur, rigging and three animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.


It consists of the body, lens2, tongue, nails, sclerae2, pupils*2, teeth and oral cavity.
Textures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.


Body: vertices 55,441; polygons 55,304
Lens: vertices 1,154; polygons 1,088
Tongue: vertices 2,946; polygons 2,944
Nails: vertices 11,440; polygons 11,200
Sclerae: vertices 8,456; polygons 8,448
Pupils: vertices 1,412; polygons 1,472
Teeth: vertices 18,938; polygons 18,344
Oral cavity: vertices 78,385; polygons 78,160
Total: vertices 173,944; polygons 172,736



With fine controllers, it's easier to create postures and animations, the features are as follows:
Lion_Young_CTR_root controls the entire model.
CTR_body_root controls the center of gravity, it comes with two custom attributes:
Neck_IKFK switches between IK/FK of the neck;
Taik_IKFK switches between IK/FK of the tail.
CTR_IK_spine_a controls the posterior spine.
CTR_IK_spine_b controls the middle spine.
CTR_IK_spine_c controls the anterior spine.
CTR_IKFK_neck is the overall controller of the neck.
CTR_IK_neck_a, CTR_IK_neck_b... is the IK controller of the neck.
CTR_FK_neck_1, CTR_FK_neck_2... is the FK controller of the neck.
CTR_IK_head controls the head.
CTR_eye controls the eyes. It comes with a custom attribute:
Blink controls the blinking animation.
CTR_Mouth_b controls the jaw and the opening and closing of the mouth.
CTR_FK_tongue_a, CTR_FK_tongue_b... are controllers of the tongue.
CTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R... are controllers of the ears.
CTR_IK_Tail_1, CTR_IK_Tail_2, CTR_IK_Tail_3... are IK controllers of the tail.
CTR_tail_a, CTR_tail_b... are FK controllers of the tail.
CTR_Shoulders_F_R and CTR_Shoulders_F_L are controllers of the scapula.
CTR_Shoulders_B_R and CTR_Shoulders_B_L are controllers of the hip bone.
CTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R and CTR_setting_leg_B_R switch between IK/FK of the feet.
CTR_Foot_f_R and CTR_Foot_f_L are IK controllers of the front legs.
CTR_Foot_b_R and CTR_Foot_b_L are IK controllers of the hind legs.
CTR_FK_Leg_B_L_1, CTR_FK_Leg_B_L_2, CTR_FK_Leg_B_R_1... are FK controllers of the hind legs.
CTR_FK_Leg_F_L_1, CTR_FK_Leg_F_L_2, CTR_FK_Leg_F_R_1... are FK controllers of the front legs.
CTR_palm_b_R1 and CTR_palm_b_L1 load-bearing controllers of the hind legs.
CTR_palm_f_L and CTR_palm_f_R load-bearing controllers of the front legs.
Additionally, the body comes with more auxiliary controllers.
And more.


File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.


To run faster, the fur is hidden, which should be displayed before rendering.
The hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.

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Lion Cub Rig - MAYA
Custom No Ai License 
Lion Cub Rig - MAYA
Custom No Ai License 
Response 87% in 5.3h
3D Modeling
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3D Model formats

Format limitations
  • Autodesk Maya 2024.2 (.ma, .mb)623 MBVersion: 2024.2Renderer: Arnold
  • Maya Mel Script (.mel)623 MB

3D Model details

  • Publish date2024-04-09
  • Model ID#5212986
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 172,736
  • Vertices 173,944
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing