Horse for Heroes VR / AR / low-poly 3D model

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Horse for Heroes low-poly 3d model rigged animated ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.

v.2.0 Two more typs of armor added (Hell Knights armor and Poor Armor)

Animated horse in 3D Max file (version 2009 minimum).

.FBX files are included.
Character Studio .BIP animation clip files are included.
LOD version included

model

Body combined from 3 objects (body, mane and tail) and has 5,784 polygons, 6,119 verts. and 11,566 triangles.
LOD version has 2,254 polygons, 2,534 verts. and 4,502 triangles.

Medium armor combined from 10 parts (mask, bridle, reins, harness, skirt, saddle, bags and stirrups) and has 8,302 polygons, 8,453 verts. and 16,270 triangles.
LOD version has 5,591 polygons, 5,895 verts. and 10,880 triangles.

Hell Knights armor combined from 10 parts (reins, harness, skirt, saddle, blanket, mask, back armor, neck armor, chest armor and stirrups) and has 9,706 polygons, 9.533 verts. and 18,806 triangles.
LOD version has 5,074 polygons, 5,108 verts. and 9,849 triangles.

Poor armor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.
LOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.
skeleton

Horse rig has 41 bones.
Horseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.

textures

Textures are 5 different color textures for the horse body, 4 colors for hair and 3 colors for armor. Opacity, normals and specular maps included
All textures in .TIF file format and have 4096x4096 and 2048x2048 px.

animations

36 animation clips. 23 "on place" animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included "root motion" data, used by Mechanim.

Each turn animation turns horse to 24 degrees.

Animation list:

0. Zero frame: T-Pose
1. horse_Idle_A: 2 - 100 fr.,
2. horse_Idle_B: 101 - 201 fr.,
3. horse_bite: 201 - 241 fr.,
4. horse_kick: 242 - 268 fr.,
5. horse_looking_around: 269 - 394 fr.,
6. horse_rear_up: 395 - 480 fr.,
7. horse_sniff: 481 - 541 fr.,
8. horse_eating: 546 - 646 fr.,
9. horse_kick_ground: 651 - 685 fr.,
10. horse_death: 690 - 716 fr.,
11. M_horse_galloping: 721 - 736 fr.,
12. M_horse_jump: 737 - 772 fr.,
13. M_horse_galloping_turn_left: 773 - 788 fr.,
14. M_horse_galloping_turn_right: 793 - 808 fr.,
15. M_horse_running_death: 813 - 853 fr.,
16. M_horse_swim: 858 - 892 fr.,
17. M_horse_trot: 897 - 921 fr.,
18. M_horse_trot_turn_left: 922 - 946 fr.,
19. M_horse_trot_turn_right: 951 - 975 fr.,
20. M_horse_walk: 980 - 1014 fr.,
21. M_horse_walk_turn_Left: 1015 - 1049 fr.,
22. M_horse_walk_turn_right: 1054 - 1088 fr.,
23. M_horse_walk_back: 1093 - 1127 fr.,
24. RM_horse_galloping: 1132 - 1147 fr.,
25. RM_horse_galloping_turn_left: 1152 - 1167 fr.,
26. RM_horse_galloping_turn_right: 1172 - 1187 fr.,
27. RM_horse_jump: 1192 - 1227 fr.,
28. RM_horse_running_death: 1232 - 1272 fr.,
29. RM_horse_swim: 1277 - 1311 fr.,
30. RM_horse_trot: 1316 - 1340 fr.,
31. RM_horse_trot_turn_left: 1345 - 1369 fr.,
32. RM_horse_trot_turn_right: 1374 - 1398 fr.,
33. RM_horse_walk: 1403 - 1437 fr.,
34. RM_horse_walk_back: 1442 - 1476 fr.,
35. RM_horse_walk_turn_Left: 1481 - 1515 fr.,
36. RM_horse_walk_turn_right: 1520 - 1554 fr.,

*All prices are exclusive of VAT.
$80.00
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License:
Author:mrnecturusmrnecturus
Buyer ratings: 43 positive / 1 negative
Designer response: 98% in 0.2h
Available formats
  • Autodesk FBX (.fbx) (3 files) -
  • 3D Studio Max (.max) (2 files) -
    Renderer: Default (Scanline) 2009
  • OBJ (.obj) 558 MB
  • Collada (.dae) 558 MB
  • 3D Studio (.3ds) (Contact for availability) -
  • Stereolithography (.stl) (Contact for availability) -
More details
  • Publish date2016-10-26
  • Model ID#658229
  • Animated Yes(approved)
  • Rigged Yes(approved)
  • VR / AR / Low-poly Yes(approved)
  • Geometry Polygon mesh
  • Polygons 8,302
  • Vertices 8,453
  • Textures Yes
  • Materials Yes
  • UV Mapping Yes
  • Unwrapped UVs Non-overlapping
  • Plugins used No