Soft: Maya 2019 | Arnold 3.2.2
High detailed realistic giraffe HEAD model. Clean UVmapped and professional textured. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Eyes, gum, teeth and tongue are separated meshes.
Mane and eyelashes are made by planes with transparency.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
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POLYCOUNT: 15809 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 7982 polygons.
All other meshes (hooves, eyeballs, mouth, teeth) is 7827 polygons.
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TEXTURES: 4096x4096 JPG files.
Textures for:
Body (4096x4096)
Mane & Eyelashes (2048x2048)
Eye (512x512)
Texture types:
Diffuse
Specular
Normal
Displacement
Occlusion
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MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
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FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
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HAIR
All hair elements, like mane and eyelashes are made by planes with transparency (alpha map).
Can be used in any software, because model have no hard plug-in or software linking.
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NO PLUG-IN needed!
NO POSTWORK on this renders.