Giraffe Animated

Giraffe Animated 3D model

Verification details of the FBX file
Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Missing required texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

High detailed realistic giraffe model. Clean UVmapped, professional textured, rigged and animated. Based on high quality sculpting and best references. Smoothable mesh with quads mostly. Mouth is openable and have all inside stuff. Hooves, eyes, gum, teeth and tongue are separated meshes. Tail, mane and eyelashes are made by planes with transparency.

Scene is ready to render with Arnold render to have the same result as on thumbnails.

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POLYCOUNT: 34023 (polygons)

Mesh is quad based mainly with less count of triangles, smoothable and clean.

Body mesh is 22880 polygons. All other meshes (hooves, eyeballs, mouth, teeth) is 11143 polygons.

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TEXTURES: 8192x8192 JPG files.

Textures for:

  • Body (8192x8192) - Mane & Tail & Eyelashes (4096x4096) - Eye (512x512)

Texture types:

  • Diffuse - Specular - Normal - Displacement - Occlusion

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MEASUREMENT UNITS: Centimeters.

Model is a real world scale.

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FORMATS included: .mb (maya 2011 binary) .obj (alias wavefront) .FBX (Autodesk)

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RIG NOTES:

This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox). The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations. Full rig description available to free download in Additional Files section.

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ANIMATION NOTES:

Animations referenced to main file as layers to more useful work. Separated files with animation also included. Rigged model without animations on it also included to main file.

There is 3 animations: (all loopable)

-walk (1-40 frame - loopable) -run (1-26 frame - loopable) -idle (1-100 frame - loopable)

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HAIR

All hair elements, like tail, mane and eyelashes are made by planes with transparency (alpha map). Can be used in any software, because model have no hard plug-in or software linking.

Also there is version of normalmap texture without fur facture in customer download section.

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There is 3 additional sources of lighting in scene called Sky_Light1/2/3, existing only for reflection in eyes. In Relationship Editors > Light Linking they set to affect only eye shell meshes.

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NO PLUG-IN needed!

NO POSTWORK on this renders.

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Check for HD thumbnails!

Item rating
0 0
Giraffe Animated
$229.00
 
Editorial No Ai License 
Giraffe Animated
$229.00
 
Editorial No Ai License 
Response 94% in 3.7h
3D Modeling
Lighting
Rendering

3D Model formats

Format limitations
Native
  • Autodesk Maya 2017 (.ma, .mb)339 MBVersion: 2017Renderer: Arnold
Exchange
  • OBJ (.obj, .mtl)132 MB
  • Autodesk FBX (.fbx)132 MB
  • Maya Mel Script (.mel)339 MB

3D Model details

  • Publish date2021-02-26
  • Model ID#2860507
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 34,023
  • Vertices 34,152
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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