Female Deer 2 Animations VFX Grace

Female Deer 2 Animations VFX Grace 3D model

Description

Introduction
This is a high-quality female Pere David's Deer model with textures in the UDIM format partially, rigging and animation. It has very detailed muscle structures and a realistic oral cavity. The model is made with Blender and Cycles renderer at real-world scale.
It consists of 10 objects: Body, upper gum, lower gum, upper teeth, lower teeth, tongue, iris, sclerae, lacrimal caruncles, lacrimal glands.

Polygons
Body: vertices 61,188; polygons 61,186
Upper gum: vertices 12,113; polygons 12,006
Lower gum: vertices 6,485; polygons 6,372
Upper teeth: vertices 34,424; polygons 33,928
Lower teeth: vertices 22,430; polygons 22,032
Tongue: vertices 6,058; polygons 6,056
Iris: vertices 2,340; polygons 2,368
Sclerae: vertices 1,700; polygons 1,728
Lacrimal caruncles: vertices 1,316; polygons 1,312
Lacrimal glands: vertices 780; polygons 776
Total: vertices 148,834; polygons 147,764

Formats
There is a Blender project and an OBJ file.

Textures
JF0L219A5_PereDavidsDeer_Female_Tongue_SubsurfaceAmount.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Tongue_Specular.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Tongue_Roughness.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Tongue_Normal.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Tongue_BaseColor.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Specular.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Specular.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Roughness.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Roughness.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Normal.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Normal.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Mask.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_Mask.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_ClearCoat.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_ClearCoat.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_BaseColor.1002.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Skin_BaseColor.1001.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_OralCavity_Normal.png, 2048*2048
JF0L219A5_PereDavidsDeer_Female_OralCavity_BaseColor.png, 2048*2048
JF0L219A5_PereDavidsDeer_Female_Hair_Mask02.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Hair_Mask01.png, 4096*4096
JF0L219A5_PereDavidsDeer_Female_Eye_BaseColor.png, 2048*2048
JF0L219A5_PereDavidsDeer_Female_Body_ID.png, 2048*2048

Rigging
Full controllers are available to make it easier to create postures and animations. The features are as follows:
Root controls the entire model, it is scalable.
CTR_gravity_b, CTR_gravity_m, CTR_gravity_f control the torso.
The face has fine controllers which support detailed facial expressions creation.
CTR_Tail controls whether the tail follows the body to rotate by customized attributes.
CTR_Neck controls whether the neck and head follow the body to rotate and the switch of the IK/FK of the neck by customized attributes.
CTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes.
CTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attribute knee_shake.
CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L, CTR_OpenToe_F.R control the flexion and extension of toes.
CTR_Spine_B controls the latter spine; CTR_spine_m controls the middle spine; CTR_spine_f controls the anterior spine; CTR_Neck_a controls the root of neck; CTR_Neck_c controls the head.
CTR_masticate controls the masticating animation.
And more ...

Animations
Loopable eating animation at 30 fps, frame range 0-274;
Loopable lying animation at 30 fps, frame range 0-335;

Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
The rendering time is relatively long because the animal is of high quality. If you want a faster rendering in the background, here are some optimization methods:
Decrease the number of hair children, and increase the thickness of hair
Decrease the steps of the Interpolated spine.
If the initial pose is needed, you need to disable Repair_Lie of body, as well as reset location and rotation of all controllers(shortcut + R/G)

S
sketch-and-jam 2021-10-26 23:17:05 UTC
looks like one of the prehistoric animals that went extinct with those feet
Item rating
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Female Deer 2 Animations VFX Grace
$270.00
 
Custom No Ai License 
Female Deer 2 Animations VFX Grace
$270.00
 
Custom No Ai License 
Response 87% in 5.3h
3D Modeling
Rigging
Texturing
Particles
Animating
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3D Model formats

Format limitations
  • OBJ (.obj, .mtl)6.84 MB
  • Blender 2.83.5 (.blend)89.5 MBVersion: 2.83.5Renderer: Cycles 2.83.5

3D Model details

  • Publish date2021-10-18
  • Model ID#3330774
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 147,764
  • Vertices 148,834
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Ready for 3D Printing
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