Introduction
This is an adult Assaf sheep model with models, 4K maps, fur, rigging, and 4 animations. The rigging has a fine facial control system, plus an animation preset of chewing. The model is made with Blender and Cycles renderer at real-world scale.
The model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.
Polygons
Body: vertices 46,448; polygons 46,446
Oral cavity: vertices 18,598; polygons 18,378
Tongue: vertices 6,058; polygons 6,056
Teeth: vertices 56,854; polygons 55,960
Sclerae: vertices 1,028; polygons 1,088
Irises: vertices 2,562; polygons 2,496
Lacrimal caruncles: vertices 628; polygons 624
Lacrimal glands: vertices 780; polygons 776
Total: vertices 132,956; polygons 131,824
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JC0L226A1_AdultAssafSheep01_Body_Specular.1001.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Body_Roughness.1002.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Body_Roughness.1001.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Body_Normal.1002.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Body_Normal.1001.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Body_BaseColor.1002.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Body_BaseColor.1001.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Tongue_SubsurfaceAmount.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Tongue_Specular.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Tongue_Roughness.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Tongue_Normal.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Tongue_BaseColor.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Skin_Mask.1002.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Skin_Mask.1001.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Pupil_Normal.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Pupil_BaseColor.png, 4096*4096
JC0L226A1_AdultAssafSheep01_OralCavity_Normal.png, 2048*2048
JC0L226A1_AdultAssafSheep01_OralCavity_BaseColor.png, 2048*2048
JC0L226A1_AdultAssafSheep01_Hair_Mask02.png, 2048*2048
JC0L226A1_AdultAssafSheep01_Hair_Mask01.png, 2048*2048
JC0L226A1_AdultAssafSheep01_Hair_BaseColor.1002.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Hair_BaseColor.1001.png, 4096*4096
JC0L226A1_AdultAssafSheep01_Body_Specular.1002.png, 4096*4096
Rigging
With full controllers, postures and animations are easier to create, the features are as follows:
CTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow.
CTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck.
CTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs.
CTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation.
CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes.
CTR_masticate controls the mastication by Location on the X axis.
Fine facial controllers support detailed expressions creation.
And more...
Animations
Unlooped eating animation at 30 fps, frame range 0-390
Unlooped watching animation at 30 fps, frame range 0-260
Loopable trotting animation at 30 fps, frame range 0-16
Loopable walking animation at 30 fps, frame range 0-28
Features
To obtain finer hair detail, the addon—Hair Clump—was applied to this model. The attached add-on supports Blender 2.93. Support windows and linux Ubuntu, but not MAC.
To run faster, the fur is hidden, with Render enabled.
If this high resolution isn't necessary, here are some optimization methods:
Decrease the number of hair children, and increase the thickness of hair
Decrease the steps of the Interpolated spine.