Realistic Housefly
Maya 2018 Production workflow, easy to integrate in your pipeline No Overlapping Uv's subdivided in more tiles for more resolution Production Topology Rigged ( In a separate file, Referenced in the main Scene) Shader setup in Arnold ( Arnold 6)
File Formats:
Main Scene (.ma) Rig Scene (.mb) Animations (.ma)(.abc) Rest Pose in ( FBX , OBJ , ABC, STL) Zbrush 2019 file (.Zpr)
Rig:
Main Control scalable Arm Controls FK/IK switchable Hip Controls FK/IK switchable Spline FK Head FK Wings FK
Shaders:
Arnold 6 Shaders
Body Shader ( Standard Surface ) Wings Shader ( Standard Surface )
Textures:
Diffuse 4K resolution (SRGB) Roughness 4K resolution (RAW) Displacement 4K resolution (RAW) Normal 4K resolution (RAW) Metalness 4K resolution (RAW)
NO POSTWORK ON THESE RENDERS (ARNOLD)