The model was created in Luxology"s modo 301 from a reference image of a Benggai. It used vector dispacement maps for the detailed surface and UVs with color and transparency maps for the rest of the details.
Other object formats have been exported out from modo, which may require some adjustments to the surfacing depending on if you have subsurface color and transparency mapping available (which isn"t needed execpt for subtle improvements in the render anyway). All image maps are included as an additional download once purchased (images.zip).