Birds - Skeletal

Birds - Skeletal Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Sculpting in ZBrushReference Collection: Gather high-quality anatomical references of bird skeletons to understand the structure and proportions.Base Mesh: Start with simple base shapes for each bone using ZBrush primitives (e.g., spheres, cylinders) or the ZSphere tool.Refinement: Sculpt details for individual bones such as the skull, vertebrae, ribs, and limbs using tools like Clay Buildup, Dam Standard, and Move.Symmetry: Use symmetry for mirrored parts (e.g., wings, legs) to save time, but break symmetry slightly for a natural look.Fine Details: Add surface details like bone texture, cracks, or wear with alphas and custom brushes.Pose Adjustment: Use the Transpose Master to pose the skeleton if needed, ensuring anatomical correctness.Subdivision Levels: Work in multiple subdivision levels, starting with low-poly for basic forms and gradually moving to high-poly for details.Texturing in Substance PainterUV Mapping: Ensure your model has clean, non-overlapping UVs. Use ZBrush's UV Master or a dedicated UV tool.Export to Substance: Export the high-poly mesh for baking details and the low-poly for texturing.Baking Maps: In Substance Painter, bake maps like Normal, AO, Curvature, and Thickness for realistic texturing.Base Color: Start with a base color resembling bone (off-white or beige).Details: Add subtle variations, stains, and discolorations using brushes or procedural generators.Wear and Tear: Use smart masks to add realistic weathering, dirt, or cracks.Polishing: Adjust roughness for a slight sheen to mimic the smoothness of bones.Final TipsScale Accuracy: Ensure the bones are scaled and positioned proportionally.Realism: Focus on realistic textures but don’t overdo it; subtle details are key.Lighting: Use Substance Painter’s lighting environment to check how textures respond to light.Render: For presentation, render the final textured model with proper lighting and a neutral or complementary background.

Item rating
0 0
Birds - Skeletal
$30.00
 
Royalty Free License 
Birds - Skeletal
$30.00
 
Royalty Free License 
Response - % in - h
3D Modeling
3D Print Modeling
Low-poly Modeling
Lighting
Post Production
3D Scanning
Animating
PBR modeling
Grooming

3D Model formats

Format limitations
  • Autodesk FBX (.fbx)9.49 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2025-01-23
  • Model ID#4118137
Chat