DESCRIPTION

Additional Services
If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating.

+$200-900:Customize a character animation for less than 4 seconds.+$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations.

Introduction
This is a high-quality coracias caudatus model with high-quality 4K maps, fur, riggings and 5 realistic animations. The feathers are all made and layered after real reference, and the body feathers are made as facets. Each piece of feather has a separate controller and can be controlled separately, and there is also a preset wing-folding controller. This model is made with Blender and Cycles renderer at real-world scale.
It consists of the body, eyes and all feathers(multiple objects).

Polygons
Body: vertices 32,291; polygons 32,232
Eyes: vertices 3,144; polygons 3,136
Feathers: vertices 239,637; polygons 164,471
Total: vertices 275,072; polygons 199,839

Formats
There is a Blender project and an Fbx file without rigging or animation.

Textures
Size of maps
JF0LA25A3_CoraciasCaudatus_BackFeathers_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_BaseColor.1001.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_BaseColor.1002.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_Normal.1001.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_Normal.1002.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_Specular.1001.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_Specular.1002.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_SubsurfaceAmount.1001.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Body_SubsurfaceAmount.1002.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_BodyHair_BaseColor.1001.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_BodyHair_BaseColor.1002.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_ChestFeathers01_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_ChestFeathers02_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_ChinFeathers_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_EarFeathers_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1001.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1002.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1003.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1004.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1005.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1006.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1007.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1008.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_BaseColor.1009.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1001.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1002.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1003.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1004.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1005.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1006.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1007.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1008.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_Feathers_Normal.1009.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_HeadFeathers_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_WingFeather_D_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_WingFeather_D_Normal.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_WingFeather_U01_BaseColor.png, 4096*4096
JF0LA25A3_CoraciasCaudatus_WingFeather_U01_Normal.jpg, 4096*4096
JF0LA25A3_CoraciasCaudatus_WingFeather_U02_BaseColor.png, 4096*4096
And more...

Rigging
With full controllers, postures and animations are easier to create, the features are as follows:
ROOT controls the entire model. It comes with multiple customized attributes:
Head_Follow controls whether the head rotates following the parent controller;
IK_Stretch.L and IK_Stretch.R control whether the legs can be stretched in IK mode;
Leg_IK/FK.Land Leg_IK/FK.R switch between IK/FK of the legs non-seamlessly.
CTR_gravity_a and CTR_gravity_b control the front and rear center of gravity of the body.
CTR_FK_tail_a, CTR_FK_tail_b and CTR_FK_tail_c are FK controllers of the tail.
CTR_FK_spine_c, CTR_FK_spine_b and CTR_FK_spine_a are FK controllers of the spine.
CTR_FK_neck_d, CTR_FK_neck_c, CTR_FK_neck_b and CTR_FK_neck_a are FK controllers of the neck.
CTR_Head is the controller of the head.
CTR_jaw_a and CTR_jaw_b are controllers of the jaw.
CTR_pupil.L and CTR_pupil.Rare controllers of the eyes.
CTR_eye.L and CTR_eye.R control the winkling.
CTR_foot.L and CTR_foot.R are IK controllers of the legs.
CTR_wing.L and CTR_wing.R control the wing-folding effect by Location, which improves productivity.
CTR_Tail controls the folding and unfolding of the tail feathers by Location.
There are more detailed controllers of the body and talons.
Each feather comes with a separate controller, which enables the feathers to be controlled both individually or entirely.
And more...

Animations
Loopable flying animation at 30 fps, frame range 0-8
Unlooped landing animation at 30 fps, frame range 0-180
Unlooped looking-around animation at 30 fps, frame range 0-300
Unlooped taking-off animation at 30 fps, frame range 0-265
Unlooped tweeting animation at 30 fps, frame range 0-330

Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.

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Bird Coracias Caudatus VFX Grace 3D model

Custom License (no AI)
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File formats
FBX
Autodesk FBX<br />File Size: 12.4 MB
BLEND
Blender<br />File Size: 354 MB
Provided by designer
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3D Features
Animated
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Low-poly
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199839 polygons
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/ 275072 vertices
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