1/157
DESCRIPTION----------------------------------------Virtual Creator and creature----------------------------------------
Realistic goat 3d model.Ready to render with default scanline renderer and created in 3ds max 2020. 2017 version included.
«««««««««««««««««««««««««««««««««««««««««
FEATURES :
- 1200 animation frames including charging, running, walking, jumping, grassing and more. (render quality in animations is not the best due to faster render settings)
- Good geometry based on Polygonal tri and quads.
- Unit system set to metric.
- All objects named.
- Layer management.
- No post work on render previews.
- Model is ready for mesh subdivision.
- 1 or 2 smoothing subdivisions is more advised.
- Includes body, tongue, teeth, eyes and rig.
- 3d Fur applied.
- No any extra plugin needed to open this scene.
- 3DS MAX 2017 or higher is required to render.
(videos don´t show all the frames of the animation)
«««««««««««««««««««««««««««««««««««««««««
«««««««««««««««««««««««««««««««««««««««««
FILE FORMATS :
.Max 2020, 2017 (animated).Fbx (animated).Obj (with .mtl file - not animated). .ABC (animated)
«««««««««««««««««««««««««««««««««««««««««««
TEXTURES FORMATS AND RESOLUTION :
5 Large resolution textures (main color map texture is .tga) :
Color Map (body) - goata_color : 8192 x 8192 px Color Map (lower gums amd teeth) - jaw a: 1600 x 1600 pxColor Map (upper gums amd teeth) - mouth: 1600 x 1600 px Color Map (eyes) - olho ai a: 500 x 500 px Normal map - goata_normal: 8192 x 8192 px eye reflection map - refl_2 : 3286 x 1643 px
««««««««««««««««««««««««««««««««««««««««««
RIGGING NOTES :
Bone skeletal system with controllers.
Spline IK solver for spine, neck and tail, providing nice animation experience.
Only Obj file has no rig or animation.
«««««««««««««««««««««««««««««««««««««««««««
POLYCOUNTS :
*.Max, .fbx, .obj, abc:
(Total - without rig)
body, eyes, tongue, gums and teeth: 20890 faces, 19429 vertices (in low res poly)
MORE NOTES:
Low levels of bump and normal map are recommended.
ABC (alembic), OBJ and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed (Model is modeled to be ready for mesh subdivision).
You should use the maps in max folder for fbx, obj and abc.
FBX, MAX and ABC files are animated, and obj is not.
ABC opens very well in Blender with all the animations, but it lacks a rig; the rigged FBX gets kind of crazy.
pig:
pig body: 2130 faces, 2043 vertices (in low res poly) Eyeball: 392 faces, 366 verticesMouth : 6882 faces, 6805 verticesJaw: 7516 faces, 7443 vertices
bull:
Polygons: 39070Vertices: 19707
horse:
Polygons: 19320Vertices: 18775
cow:
Polygons: 40336Vertices: 20340
dog:
polys 19554 verts 18424
cat:
polys 6226 verts 5177
chicken:
polygons: 25025 (without mesh subdivisions)
vertices: 38541 (without mesh subdivisions)
««««««««««««««««««««««««««««««««««««««««
goat sheep seal animal animals herbivore herbivor omnivore omnivor mammal max model animated animation farm attack fbx mud land milk chicken
----------------------------------------Virtual Creator and creature----------------------------------------
REVIEWS & COMMENTS
accuracy, and usability.
