DESCRIPTION

Introduction
This is a realistic sacred langur model with multiple 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer.
It consists of the body, black pupils, lacrimal sacs, lacrimal glands, oral cavity, pupils, lens.

Polygons
Body: vertices 16,778; polygons 16,732
Black pupils: vertices 320; polygons 256
Lacrimal sacs: vertices 712; polygons 648
lacrimal glands: vertices 120; polygons 116
Oral cavity: vertices 8,218; polygons 8,100
Pupils: vertices 1,346; polygons 1,346
Lens: vertices 1,156; polygons 1,216
Total: vertices 28,650; polygons 28,414

Formats
There is a Blender project and an OBJ file rotated over the X-axis by 90 degrees without rigging or animation.

Textures
JU0L918B0_GrayLangur_Pupil_Specular.png, 2048*2048
JU0L918B0_GrayLangur_Pupil_Normal.png, 2048*2048
JU0L918B0_GrayLangur_Pupil_BaseColor.png, 2048*2048
JU0L918B0_GrayLangur_OralCavity_Specular.png, 2048*2048
JU0L918B0_GrayLangur_OralCavity_Normal.png, 2048*2048
JU0L918B0_GrayLangur_OralCavity_BaseColor.png, 2048*2048
JU0L918B0_GrayLangur_BodySkin_Specular.1002.png, 4096*4096
JU0L918B0_GrayLangur_BodySkin_Specular.1001.png, 4096*4096
JU0L918B0_GrayLangur_BodySkin_Roughness.1002.png, 4096*4096
JU0L918B0_GrayLangur_BodySkin_Roughness.1001.png, 4096*4096
JU0L918B0_GrayLangur_BodySkin_Normal.1002.png, 4096*4096
JU0L918B0_GrayLangur_BodySkin_Normal.1001.png, 4096*4096
JU0L918B0_GrayLangur_BodySkin_BaseColor.1002.png, 4096*4096
JU0L918B0_GrayLangur_BodySkin_BaseColor.1001.png, 4096*4096
JU0L918B0_GrayLangur_BodyHair_BaseColor.1002.png, 4096*4096
JU0L918B0_GrayLangur_BodyHair_BaseColor.1001.png, 4096*4096
JU0L918B0_GrayLangur_Bodydetail_BaseColor.png, 4096*4096

Rigging
With full controllers, including IK/FK switch and facial rigging, it's easier for users to handle. The features are as follows:
CTR_pagina_IK_FK_c.L/R switch IK/FK of the hind legs by X-Location.
CTR_oreleg_IK_Fk_c.L/R switch IK/FK of the forelegs by X-Location.
CTR_root_c has 3 customized attributes:
Head_follow controls whether the head moves following the parent controller;
Neck_follow controls whether the neck moves following the parent controller;
tail_follow controls whether the tail moves following the parent controller.
CTR_blink_c.L/R controls the winkle by Y-Location.
And more...

Animations
Loopable walking animation at 30 fps, frame range 0-149

Features
The model is in meter units at real-world scale.

Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.

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suzanaliBuyer of this model
This user has purchased this specific model
ww cant found the hair , can make video where found the hair
amarzaib1989
amarzaib1989Community member
This user is part of the CGTrader community
superb Work!
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Gray langur Animated VFX Grace 3D model

Custom License (no AI)
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File formats
OBJ
OBJ<br />File Size: 963 KB
BLEND
Blender<br />Version: 2.93.4 - Renderer: Cycles<br />File Size: 17.6 MB
Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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UV Mapping
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Geometry
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28414 polygons
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/ 28650 vertices
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