Low poly game vehicle created in 3dsmax 2016.
The plane is comprised of a base model object + seperate propellor mesh (for animation) Character is linked and animated using 3dsmax. (Animation is just the propeller spinning and some turbulance noise on the planes rotation/position see video) Unity package can use the fbx animation (turbulance) included or you can switch it off.
PBR materials include Albedo/Metallic/Normal/Occlusion (Metalic workflow) Unity Standard Shader. There are 3 sets of skins (army/desert/marine). Each set has 4 variations - Base/WingDecals/NoseDecal/FullDecal) 3 materials - Spitfire/PropellerSpin/Glass
Texture Size all 2048 x 2048
Package can be downloaded in - Max/FBX/Unity.... or Obj (no animations included with Obj)
If other format needed get in touch and I'll see what I can do...
All screenshots are taken from inside Unity3D using the post processing effects package. (Camera Profile Included)