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Douglas DC-9-40 north Central 3D model
This high poly model is build very near to scale and is within a couple of percent of the actual dimensions. It has a detailed exterior including radio antennas and pitot tubes. Landing gear have been finished with a moderate amount of detail too. The model is fully textured and comes with all materials and textures. In addition this model comes with animateable ailerons, flaps, elevators, rudder, landing gear, landing gear doors and turbines. The model is available in several different formats for immediate downloading here. We are providing the DC-9-40 model in a range of liveries.
The DC-9-40 was a stretched version of the DC-9-30. It could carry 125passengers and had a medium range of 1795 miles. It was also able to cruise at 558 mph at 25000 feet and had a ceiling of about 40,000 feet. These aircraft came into service in 1968 and saw service well into the 1990s.
The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects 118 Editable mesh 118 Objects with duplicate names 1 Hidden objects 0 Objects with non-100% scale 119 Objects with Default names 60 Objects without materials 1 Animated objects 0 Groups 2 Scene bounding box size ( X / Y / Z ) 1243.82 mm / 721.67 mm / 223.38 mm Renderer Name Default Scanline Renderer Type of lighting No lighting
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object name Object type Reverser Mount o2 Editable Mesh Righ LE Fence Editable Mesh Right Elevator Editable Mesh Stablizer Editable Mesh Engine Nacelle 02 Editable Mesh Box88 Editable Mesh Box145 Editable Mesh Box118 Editable Mesh Box128 Editable Mesh Left Flap Fairing2 Editable Mesh Box114 Editable Mesh Box110 Editable Mesh Box148 Editable Mesh Box98 Editable Mesh Box101 Editable Mesh Radio Antenna 2 Editable Mesh Box135 Editable Mesh Left LE Fence Editable Mesh Rudder Editable Mesh Right LG Door Editable Mesh View all 118 objects
Texture files and paths
Textures 37 Unique texture names 25 Relative texture paths 2 Absolute texture paths 3
Names of relative texture paths used in the scene (sample of up to 20 objects)
Relative texture paths ./Polaris/e working/Falcon3D Models/Current Working Models/McDonnell Douglas MD80/McDonnell Douglas MD80 Bare Metal/ ./Polaris/e working/Dreamscape Models/Current Working Model/McDonnell Douglas MD80/McDonnell Douglas MD90-30/
Names of absolute texture paths used in the scene (sample of up to 20 objects)
Absolute texture paths F:/Rick Drawing Models/AIRCRAFT/Commercial Aircraft/Douglas DC-9-10/Douglas DC-9-10 Base Model/ G:/Working Models/Working 3D/DC-9 Working/Douglas DC-9-50/Douglas DC-9-50 Bare Metal/ G:/Working Models/Renderng 2/DC-9 Working/Douglas DC-9-20/Douglas DC-9-20 Bare Metal/
View all 27 textures
Materials 37 Default material names 34
Names of materials used in scene (sample of up to 20 objects)
Material name Material type Number of textures Exhaust Dif Standard 1 Glass 2 Standard 0 Material #33 Multi/Sub-Object 8 17 - Default Standard 0 Material #187 Multi/Sub-Object 6 Material #1059 Multi/Sub-Object 6 Material #735 Multi/Sub-Object 6 18 - Default Standard 0 1- Default Standard 4 12 - Default Standard 0 Material #1104 Multi/Sub-Object 8 Material #55 Multi/Sub-Object 8 8 - Default Standard 3 6 - Default Standard 1 Material #916 Multi/Sub-Object 0 14 - Default Standard 0 Material #192 Standard 3 Material #176 Multi/Sub-Object 6 Material #143 Multi/Sub-Object 6 Material #1048 Multi/Sub-Object 6 View all 37 materials
Polygons 18,099 Triangles 35,948 Vertices 18,594 3-sided polygons 1,355 4-sided polygons 16,350 5 and more-sided polygons 394
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in scene Number of objects in layer 0 118
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