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Douglas DC-9-40 north Central 3D model
This high poly model is build very near to scale and is within a couple of percent of the actual dimensions. It has a detailed exterior including radio antennas and pitot tubes. Landing gear have been finished with a moderate amount of detail too. The model is fully textured and comes with all materials and textures. In addition this model comes with animateable ailerons, flaps, elevators, rudder, landing gear, landing gear doors and turbines. The model is available in several different formats for immediate downloading here. We are providing the DC-9-40 model in a range of liveries.
The DC-9-40 was a stretched version of the DC-9-30. It could carry 125passengers and had a medium range of 1795 miles. It was also able to cruise at 558 mph at 25000 feet and had a ceiling of about 40,000 feet. These aircraft came into service in 1968 and saw service well into the 1990s.
The below information was automatically extracted from .max file of this model
Scene Objects Information
Number of objects 118 Editable mesh 118 Objects with duplicate names 1 Hidden objects 0 Objects with non-100% scale 119 Objects with Default names 60 Objects without materials 1 Animated objects 0 Groups 2 Scene bounding box size ( X / Y / Z ) 1243.82 mm / 721.67 mm / 223.38 mm Renderer Name Default Scanline Renderer Type of lighting No lighting
Object naming in scene
Names of objects in the scene (sample of up to 20 objects)
Object name Object type Box148 Editable Mesh Rotating Beacon Editable Mesh Box106 Editable Mesh Box114 Editable Mesh Box133 Editable Mesh Box138 Editable Mesh Box100 Editable Mesh Box132 Editable Mesh Box94 Editable Mesh Box125 Editable Mesh Exhaust 01 Editable Mesh Box98 Editable Mesh Right MG IB Tire Editable Mesh Left Flap Fairing2 Editable Mesh NG Strut Editable Mesh Box120 Editable Mesh Box139 Editable Mesh Right Aileron Editable Mesh Box129 Editable Mesh Engine Nacelle 01 Editable Mesh View all 118 objects
Texture files and paths
Textures 37 Unique texture names 25 Relative texture paths 2 Absolute texture paths 3
Names of relative texture paths used in the scene (sample of up to 20 objects)
Relative texture paths ./Polaris/e working/Dreamscape Models/Current Working Model/McDonnell Douglas MD80/McDonnell Douglas MD90-30/ ./Polaris/e working/Falcon3D Models/Current Working Models/McDonnell Douglas MD80/McDonnell Douglas MD80 Bare Metal/
Names of absolute texture paths used in the scene (sample of up to 20 objects)
Absolute texture paths G:/Working Models/Working 3D/DC-9 Working/Douglas DC-9-50/Douglas DC-9-50 Bare Metal/ F:/Rick Drawing Models/AIRCRAFT/Commercial Aircraft/Douglas DC-9-10/Douglas DC-9-10 Base Model/ G:/Working Models/Renderng 2/DC-9 Working/Douglas DC-9-20/Douglas DC-9-20 Bare Metal/
View all 27 textures
Materials 37 Default material names 34
Names of materials used in scene (sample of up to 20 objects)
Material name Material type Number of textures 2 - Default Standard 4 Material #143 Multi/Sub-Object 6 8 - Default Standard 3 18 - Default Standard 0 Material #724 Multi/Sub-Object 6 Glass 2 Standard 0 17 - Default Standard 0 Material #757 Multi/Sub-Object 6 14 - Default Standard 0 17a - Default Standard 0 Material #189 Standard 1 Material #55 Multi/Sub-Object 8 Material #191 Standard 3 Material #1048 Multi/Sub-Object 6 7 - Default Standard 3 Material #33 Multi/Sub-Object 8 Material #154 Multi/Sub-Object 6 Exhaust Dif Standard 1 Material #927 Multi/Sub-Object 0 1- Default Standard 4 View all 37 materials
Polygons 18,099 Triangles 35,948 Vertices 18,594 3-sided polygons 1,355 4-sided polygons 16,350 5 and more-sided polygons 394
Names of layers used in the scene (sample of up to 20 objects)
Names of layers used in scene Number of objects in layer 0 118
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