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If you got any questions - roman.pichurin@gmail.com","imageAlt":"Barrett M82A1 3D asset game-ready","url":"https://www.cgtrader.com/3d-models/military/gun/barret-m82a1-50-cal-sniper-rifle","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/doRF1PvJU1BhF3Uj7VsBNciB/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Barrett_promo_01.jpg","gridUrl":"https://media.cgtrader.com/variants/doRF1PvJU1BhF3Uj7VsBNciB/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Barrett_promo_01.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/barret-m82a1-50-cal-sniper-rifle","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/903250/e770f13888/barrett-m82a1-3d-model-e770f13888.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"663513","type":"listingItem","attributes":{"id":663513,"title":"Browning 303 machine gun","price":15.0,"description":"The M1919 Browning is a .30 caliber (.303 British or 7.62mm NATO plus a few other calibers) medium machine gun that has been in use since 1919 by the armed forces of 44 countries. 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25-caliber Mark 10 anti-aircraft gun","price":69.0,"description":"The 5\"/25 caliber gun entered service as the standard heavy anti-aircraft gun for United States Washington Naval Treaty cruisers commissioned in the 1920s and 1930s. The goal of the 5\"/25 design was to produce a heavy AA gun that was light enough to be rapidly trained manually. The gun was also mounted on pre-World War II battleships and aircraft carriers until replaced by the standard dual-purpose 5\"/38 caliber gun, which was derived from the 5\"/25 and was similar except for the barrel length.\n\n**Commercial use license**\n\n3D MODEL GENERAL INFO The model was created based on blueprints, photos and historical documentation. It was created with precision in detail and in real units of measurement to be a faithful digital reproduction of the original. The object has been modeled in Lightwave and finished and texturized in 3DCoat.\n\nLIGHTWAVE 2018 - The model comes with a simple Lightwave 2018 setup scene to animate pitch and heading rotation.\n\nOBJ and FBX - model with UV maps. You may need to reassign textures when open the files with different software.\n\nBLENDER 2.79 - UV model with uv material assigned\n\nThe object has two UV maps, each one with color, normal, roughness, metalness and specular textures (10 x 4K texture maps in total)\n\n**N.B. NOT SUITABLE FOR 3D PRINTING**\n\nFor any difficult or question I am always available to give you assistance.\n\nI would be very grateful if any of my models could help you to do a great job.\n\nYou can explore more of my work or get more info directly from my website:\n\nhttps://www.carlocestra.com/3dmodels_store/home.php","imageAlt":"3D asset 5-inch 25-caliber Mark 10 anti-aircraft gun","url":"https://www.cgtrader.com/3d-models/military/gun/5-inch-25-caliber-mark-10-anti-aircraft-gun","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/nvzp7ikZupEv1rFS2cWyA67J/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/preview_color_001.jpg","gridUrl":"https://media.cgtrader.com/variants/nvzp7ikZupEv1rFS2cWyA67J/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/preview_color_001.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/5-inch-25-caliber-mark-10-anti-aircraft-gun","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":8,"name":".lwo","is_native":true},{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/2023929/e4a24666db/5-inch-25-caliber-mark-10-anti-aircraft-gun-3d-model-e4a24666db.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4189704","type":"listingItem","attributes":{"id":4189704,"title":"Tactical Modular Anti materiel sniper rifle Barrett M107A1","price":49.0,"description":"The quality game-ready model Anti materiel sniper rifle Barrett M107A1 , created as close as possible to the original with exact dimensions. The model has high-quality PBR textures in 4k, also including textures for Unity and UE5 game engines. I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations. Low-poly Barrett M107A1 for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n\n- Originally created in Blender 3.1.2\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology.\n\n- The whole model (including one bullet) has tris 52 036 and 26 378 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 79 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- The model has a full UV unrapping.\n\n- Model unwrapping on 5 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\nAll parts of the model have correct names. There are 79 separate parts in this model ready for rig and animation. Total value of tris -52 036, verts - 26 378.\n\n- Barrett Firearms M107A1  - Tris: 35058  Verts: 17691\n\n- Suppressor: QDL SUPPRESSOR 50 BMG by barrett for M107A1 - Tris: 4542 Verts: 2299\n\n- Rifle Scope and rifle scope rings : Vortex Golden Eagle HD 15-60x52 and PRO SERIES 30 MM rings  - Tris: 10996  Verts: 5664\n\n- Ammo : 50 BMG  AP Black Tip - Tris: 1440  Verts: 724\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 5 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture depending on your needs!**\n\n- Barrett m107a1 : 2 texture atlases 4096×4096 , texel Density: 58 pixels/cm \n\n- supressor : 4096×4096, texel Density: 101 pixels/cm \n\n- rifle scope : 4096x4096  ,texel Density: 102 pixels/cm  (reticle in scope : 1024x1024)\n\n- ammo : 1024x1024 ,texel Density: 76 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**\n\n","imageAlt":"Tactical Modular Anti materiel sniper rifle 3D asset 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And it can be used in any projects without restrictions.\n\nTechnical specifications:\nThe grenade launcher model consists of 25 objects and contains 15399 points and 31114 polygons (after triangulation).\nThe grenade model consists of 1 object and contains 786 points and 1568 polygons (after triangulation).\nThe magazin consists of 2 objects and contains 2416 points and 4824 polygons (after triangulation).\n3D models are not triangulated. The nonplanarity of the quads does not exceed 10 degrees.\nFormat 3D models FBX, OBJ.\n\nPNG texture format for PBR material. Textures are exported from Substance Painter in maximum quality.\nThe model and textures are packed into an archive. The archive contains a model and three folders with textures.\nThe Render folder contains 6 textures: AO, BaseColor, Height, Metalness, Roughness, Normal (GL) that can be used in most PBR renders.\nThere are 3 textures in the UE4 folder: BaseColor, Normal (DX), OcclusionRoughnessMetallic. 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You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, buffer tube, receiver, handguard ,flashhider, ammo,  and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n**Features:**\n\n- This model is not intended for 3d printing!\n\n- Originally created in Blender 3.6\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- all parts (including one bullet ) has tris 44 142 and 22 397 verts.\n\n- Model is built in real scale (Europe cm).\n\n- 29  separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 9 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n- SWORD_Mk18_Mjolnir_receiver \\ Tris: 8 820\n\n- SWORD_Mk18_Mjolnir_barrel \\ Tris: 2 646\n\n- SWORD_Mk18_Mjolnir_handguard\\ Tris: 10 478\n\n- SWORD_Mk18_Mjolnir_magazine\\ Tris: 2 728\n\n- muzzle_brake_silencerco_338 \\ Tris: 2 732\n\n- AR_carbine_buffer_tube \\ Tris: 590\n\n- stock_PRS_GEN3 \\ Tris: 9590\n\n- pistol_grip_ERGO_PSG \\ Tris: 5102\n\n\n- ammo_338_LapuaMagnum \\ Tris: 1 456\n\nTextures and UV mapping info:\n\n- High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\nUnity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 9 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- SWORD_Mk18_Mjolnir_receiver - 4096×4096 ,texel Density: 75 pixels/cm\n\n- SWORD_Mk18_Mjolnir_barrel - 2048×2048 ,texel Density: 65 pixels/cm\n\n- SWORD_Mk18_Mjolnir_handguard - 4096×4096 ,texel Density: 115 pixels/cm\n\n- SWORD_Mk18_Mjolnir_magazine - 2048×2048 ,texel Density: 70 pixels/cm\n\n- muzzle_brake_silencerco_338 - 1024×1024 ,texel Density: 78 pixels/cm\n\n- AR_carbine_buffer_tube - 2048×2048 ,texel Density: 97 pixels/cm\n\n- stock_PRS_GEN3 - 4096×4096 ,texel Density: 100 pixels/cm\n\n- pistol_grip_ERGO_PSG - 2048×2048 ,texel Density: 87 pixels/cm\n\n- ammo_338_LapuaMagnum - 1024×1024 ,texel Density: 124 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.**","imageAlt":"Modular Sniper Rifle MK 18 Mjolnir 3D model","url":"https://www.cgtrader.com/3d-models/military/gun/modular-sniper-rifle-mk-18-mjolnir","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m2QS2mhn4g39QawsLUDsbbC3/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ts1.jpg","gridUrl":"https://media.cgtrader.com/variants/m2QS2mhn4g39QawsLUDsbbC3/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ts1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/gun/modular-sniper-rifle-mk-18-mjolnir","isCgtVerified":true,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":null,"name":null,"is_native":false},{"id":215,"name":".png","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":17,"name":".max","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"military","subcategorySlug":"gun","categoryTitle":"Military","subcategoryTitle":"Gun","schemaImageUrl":"https://img-new.cgtrader.com/items/4794150/7733215f16/modular-sniper-rifle-mk-18-mjolnir-3d-model-7733215f16.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4848289","type":"listingItem","attributes":{"id":4848289,"title":"Tactical Modular Sniper Rifle HK G28","price":59.0,"description":"High quality low-poly model tactical G 28 , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations . Game ready model for **PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**\n\n**The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, receiver, red dot, silencer, handguard ,flashhider, riflescope, ammo, pistol grip, scope mount, tactical grip, barrel and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.**\n\n\n**Features:**\n\n- **This model is not intended for 3d printing!**\n\n- Originally created in Blender 3.6\n\n- Preview rendered with Marmoset Toolbag 4!\n\n- High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.\n\n- Geometry is fully triangulated to ensure best shading.\n\n- Optimized and clean topology\n\n- all parts (including one bullet ) has tris 76 010 and 38 410 verts. ( Version with  transparent full magazine has tris 105 732  and 53 482 verts )\n\n- Model is built in real scale (Europe cm).\n\n- 75 separate parts ready for rigged and animation.\n\n- All objects, textures and materials named appropriately.\n\n- Model unwrapping on 13 texture atlases (More details in the description of the textures)\n\n- Overlapping is using only in appropriate parts and not noticeable.\n\n**Parts info:**\n\n- G28_receiver \\ Tris: 17 706\n\n- G28_magazine \\ Tris: 3 388\n\n- G28_full_transparent_magazine \\ Tris: 33 024\n\n- G28_adjustable_stock \\ Tris: 7 852\n\n- G28_barrel  \\ Tris: 3 624\n\n- G28_handguard \\ Tris: 7 548\n\n- Pistol_grip_HK_BGB \\ Tris: 3 516\n\n- HK_flashhider_prolong \\ Tris: 2 524\n\n- G28_silencer_BT_QD \\ Tris: 4 096\n\n- vertical_grip_HK  \\ Tris: 3 188\n\n- scope_mount_34mm_recknagel  \\ Tris: 5 148\n\n- riflescope_schmidtbender_PM2_3-20×50  \\ Tris: 11 428\n\n- Aimpoint_Micro_H-2_with_frame_recknagel  \\ Tris: 4 504\n\n- ammo_762_m993 \\ Tris: 1 488\n\n**Textures and UV mapping info:**\n\nHigh resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:\n\n- Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)\n\n- Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit\n\n- Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit\n\nModel unwrapping made on 13 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.\n\n**You can scale down the original texture (two or even three times) depending on your needs!**\n\n- G28_receiver - 4096×4096 ,texel Density: 65 pixels/cm\n\n- G28_magazine - 2048×2048 ,texel Density: 59 pixels/cm\n\n- G28_adjustable_stock - 4096×4096 ,texel Density: 98 pixels/cm\n\n- G28_barrel - 2048×2048 ,texel Density: 73 pixels/cm\n\n- G28_handguard - 4096×4096 ,texel Density: 74 pixels/cm\n\n-  Pistol_grip_HK_BGB - 2048×2048 ,texel Density: 105 pixels/cm\n\n- HK_flashhider_prolong - 1024×1024 ,texel Density: 70  pixels/cm\n\n- G28_silencer_BT_QD - 2048×2048 ,texel Density: 75 pixels/cm\n\n- vertical_grip_HK - 2048×2048 ,texel Density: 125 pixels/cm\n\n- scope_mount_34mm_recknagel - 2048×2048 ,texel Density: 94 pixels/cm\n\n- riflescope_schmidtbender_PM2_3-20×50 - 4096×4096 ,texel Density: 100 pixels/cm\n\n- Aimpoint_Micro_H-2_with_frame_recknagel - 2048×2048 ,texel Density: 103 pixels/cm\n\n- ammo_762_m993 1024×1024 ,texel Density: 155 pixels/cm\n\n**After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!**\n\n**All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. 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Renders have no postprocessing.\n\nThis model is ready to be animated. You can easily position it the way you need or animate.\n\n+++++++++++++++\n\nFeatures:\n\n- High quality polygonal model, correctly scaled for an accurate representation of the original object.\n\n- Models resolutions are optimized for polygon efficiency. 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And make sure setting of HyperNURBS is Catmull-Clark and Subdivide UVs is Edge to correct textures and UVs.\n\n+ NOTE: If you have problem with extract file please use latest version of winrar ( winrar is free )\n\n+++++++++++++++\n\nAbout Vnvisual:\n\nWe are a team of 3D artists with over a decade of experience in the field. My team participated in various projects allowing us to learn our clients needs.\n\nEvery model we build goes through thorough quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality, which you can tell by looking at the renders none of the has any postprocessing.\n\nOn the top of that all the models come with complete UVs and optimized topology, which allows you in no time alter geo or the textures if needed.\n\n+ Also check out our other models, just click on my user name to see complete gallery.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/military/other/44-bullets-collection","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/zySTYfob7CPyXGwzwQxLyKEg/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/001%201200x900.jpg","gridUrl":"https://media.cgtrader.com/variants/zySTYfob7CPyXGwzwQxLyKEg/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/001%201200x900.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/military/other/44-bullets-collection","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":17,"name":".max","is_native":false},{"id":11,"name":".ma","is_native":false},{"id":120,"name":".mel","is_native":false},{"id":2,"name":".3ds","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"military","subcategorySlug":"other","categoryTitle":"Military","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2846909/239cad8208/44-bullets-collection-3d-model-239cad8208.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"4822029","type":"listingItem","attributes":{"id":4822029,"title":"Ammo boxes","price":11.0,"description":"Pistol Ammo blend \u003cbr\u003e\nthis file was created in blender 3.4.1 \u003cbr\u003e\nLow-poly model. 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(In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)\n- Model is fully textured with all materials applied.\n- All textures and materials are included and mapped in every format.\n- 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.\n- No part-name confusion when importing several models into a scene.\n- No cleaning up necessaryjust drop your models into the scene and start rendering.\n- No special plugin needed to open scene.\n- Model does not include any backgrounds or scenes used in preview images.\n\n+++++++++++++++\nFile Formats:\n- 3ds Max 2018 + V-Ray ( 3.6 ) and standard materials scenes\n- OBJ 2018 (Multi Format)\n- 3DS 2018 (Multi Format)\n- FBX 2018 (Multi Format)\n- Maya 2018 with standard materials\n- Cinema 4D R20 with standard materials\n- Blender 2.91\n( If you need other formats or lower version please contact me, I will export and setup for you. )\n\n+++++++++++++++\nTextures: ( just for the models have textures, some models have not textures because it just contain base material )\n- High resolution ( up to 4096x4096 pixels for big parts and 2048x2048 pixels for small parts ).\n- If you need 8K or higher texture, please contact me.\n- About UVs: Some models have no UV if it has no texture (it only materials have no texture ). If you need UV for the models please contact me and I will help you.\n\n+++++++++++++++\n+ NOTE for Cinima 4D users: add HyperNURBS for each object to get subdivision ( smooth ). 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