M4A1 Sherman Deep wading gear Description

 M4A1 Sherman Aide de Camp with Deep wading gear. 741’th Tank Battalion - Omaha Beach


Originally modelled in cinema4D 9.5. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials.


Features:
- Inside scene: -model - 16 materials, 2 bumpmaps
- All materials, bodypaint-textures and textures are included.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.


- Phong shading interpolation / Smoothing - 35°

- NOTE - In lightwave the 2 Bumpmaps (Body_B and Turret_B) must manually load in the Materialcanal.


- c4d
- Polygones - 355660 Vertices - 256266 - 360 Objects - 17 textures - 2 bumpmaps
- lwo
- Polygones - 355660 Vertices - 257944 - 9 Objects - 17 textures - 2 bumpmaps
- 3ds
- Polygones - 468916 Vertices - 457052 - 14 Objects - 17 textures - 2 bumpmaps
- obj
- Polygones - 355660 Vertices - 257944 - 9 Objects - 17 textures - 2 bumpmaps


Although Duplex Drive allowed the landing craft to release the tank farther from shore, the alternative deep wading gear permitted a tank to drive partially or completely underwater on the sea floor rather than swim. Deep wading Churchills took part in the 1942 Battle of Dieppe, and also operated during the D-Day assault. These tanks were given waterproofed hulls and air intake and exhaust trunking to allow them to come ashore from shallow water. Tall ducts extended from the engine deck to above the turret top and they needed to stay above water. The front duct was the air intake for the engine, the rear duct vented the exhaust. This device saw use in many amphibious operations, it was also used on light tanks and tank destroyers. The US had similar devices for trucks and jeeps.

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