Collection of 20 Wheel Rims (Available separate)
Formats: 3ds Max 2008 (.max); .3ds; .obj Quality: Medium poly count, ready to mesh smooth (not applied to .3ds, .obj) Images: Medium poly count quality + 2x mesh smooth Vertices and polygons count without mesh smooth.
Rim 021: Vertices: 10270 Polygons: 9768
Rim 022: Vertices: 9297 Polygons: 8882
Rim 023: Vertices: 6580 Polygons: 6366
Rim 024: Vertices: 6578 Polygons: 6417
Rim 025: Vertices: 6616 Polygons: 6426
Rim 026: Vertices: 6884 Polygons: 6816
Rim 027: Vertices: 6547 Polygons: 6417
Rim 028: Vertices: 7958 Polygons: 8028
Rim 029: Vertices: 7250 Polygons: 7310
Rim 030: Vertices: 8146 Polygons: 7944
Notes: Better use .3ds than .obj, because there can be such problems as inverted faces of element, but then you can simply select element and invert it faces.
Formats: 3ds Max 2009 (.max); .3ds; .obj Quality: Medium poly count quality, ready to have NURMS mesh smooth applied. (not applied to .3ds, .obj) Images: Medium poly count quality + 2x NURMS mesh smooth Vertices and polygons counts are without NURMS mesh smooth applied.
Rim 031: Vertices: 10387 Polygons: 9897
Rim 032: Vertices: 21538 Polygons: 20430
Rim 033: Vertices: 6797 Polygons: 6652
Rim 034: Vertices: 16760 Polygons: 15719
Rim 035: Vertices: 13072 Polygons: 12527
Rim 036: Vertices: 8044 Polygons: 7744
Rim 037: Vertices: 18762 Polygons: 17440
Rim 038: Vertices: 12706 Polygons: 12312
Rim 039: Vertices: 16601 Polygons: 15620
Rim 040: Vertices: 16171 Polygons: 15461