Accurate and faithful Reconstruction of a Typical Ancient Roman Room [typical bedroom of an Ancient Roman House] with all the commonest pieces of furniture and elements, according to the Scientific Data and the Archaeological Evidence.
12 Perfect Models for Real Ancient Roman Environment Rendering and 5 different Visual FX Candle Flame-Light Sequences in different formats: editable NURBS Animation [.c4d], mesh [.3ds, .obj], picture [.jpg] and movie [.mov]!
In the Package you will find: A- A typical metal Chest with Key and Movable Top [1] B- A typical Lamp with Glass, Horn or Parchment Cover [2] C- A typical Candelabrum with 5 candles [3] D- A typical metal Oil Lamp [4] E- A typical terra-cotta Oil Lamp [5] F- A typical Brazier [6] G- A typical Little Table [7] H- A typical Roman stool-chair [8] I- A typical Roman Bed with Mattress and Blanket [9] J- A typical Pottery Piece: Askos used to store oil to re-fill the oil lamps [10] K- A typical Pottery Piece: Amphora Nolan Type to store Water or wine [11] L- A complete typical Roman Bedroom with Mosaic Floor, 3rd style frescoes, little Glass window, as those used in Pompeii or Herculaneum, and typical Wood Door [movable with hinges], Extern. Walls with typical Road-Side House Painting and In-House Painting [12] M- More than 30 Hi-DEF Photoreal Textures starting 2048x1426; N- Hi-Level of Definition on the Modeled and sculpted Details; O- 5 different Visual FX Candle Flame-Light Loopable Sequences in different formats: mesh [.3ds, .obj], picture [.jpg] and movie [.mov] to properly render Candle-Oil Lamp Flame-Light Sequences [standard 90frms loopable]; P- Visual FX Candle Flame-Light editable NURBS Animation [.c4d] [loopable]; Q- Visual FX Advanced Candle Flame-Light Rendering Studio for [.c4d]; R- For VUE only: Set of Spectral and Volumetric Lights for the Correct Rendering of the Room Interiors; S- With .TXT Guides.
All the Models are sculpted Hi-DEF and Photoreal, perfect for every type of Rendering and for Hi-Definition Rendering and Close-Ups!
Models Polygons and Vertices [VUE and 3DS] for C4D and OBJ Polygons are [ca /2]: AChest [184116;110825] [First piece declared in Number of Polygons-Vertices] BLampA [323818;184289] CCandelabrum [215998;121495] DOilLampA [23448;19091] EOilLampB [37500;23676] FBrazier [137634;82391] GLittleTable [70236;39349] HStool [113843;65775] IBed [86612;51897] JAPotteryAskos [9442;5932] JBPotteryAmphoraNolan [34014;19155] KRoomA [8628;6138]
These models are useful for many types of sceneries, ancient sceneries but also modern ones, as for Roman re-enactment.
The Archaeo.Sys 3D series is developing high-fidelity 3D reconstruction of Objects, Architecture and Scenes from Classical Greek and Roman Antiquity.