Mitsubishi A6M5 Zero-sen Typ52 Description

Mitsubishi A6M5 Zero-sen Typ52

Originally modelled in cinema4D 9.5. Detailed enough for close-up renders. The zip-file contains bodypaint textures and standard materials.


Features:
- Includes separate closed landing gear doors, runing propellor and closed canopy
- All materials and bodypaint-textures are included.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.


- Phong shading interpolation / Smoothing - 35°


-The 3ds, obj, lwo files contains a seperate Fly and Ground-Version


- NOTE – In lwo the Alphamap for the propellor Prop_Run_A in the fly-version must manually load in the Materialcanal.


- c4d Fly- / Ground-Version
- Polygones – 111954 / 130607 Vertices – 82363 / 96244 – 52 / 52 Objects - 13 Materials

3ds Fly - / Ground-Version
- Polygones – 142438 / 167039 Vertices – 130423 / 151946 – 3 / 3 Objects - 13 Materials

- lwo Fly- / Ground - Version
- Polygones – 111954 / 130607 Vertices – 82363 / 96244 – 1 / 1 Object - 13 Materials

- obj Fly- / Ground-Version
- Polygones – 111954 / 130607 Vertices – 82363 / 96244 – 1 / 1 Object - 13 Materials

 

The Mitsubishi A6M Rei-sen was a long range fighter aircraft operated by the Imperial Japan Navy Air Service from 1940 to 1945. The A6M was usually referred to by the Allies as the Zero, from the Navy Type 0 Carrier Fighter designation. The official Allied reporting codename was Zeke.
When it was introduced early in WW II, the Zero was the best carrier-based fighter in the world, combining excellent maneuverability and very long range. In early combat operations, the Zero gained a legendary reputation as a dogfighter, achieving the outstanding kill ratio of 12 to 1, but by 1942 a combination of new tactics and the introduction of better equipment enabled the Allied pilots to engage the Zero on more equal terms.
 

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